This very tiny game is an optimization puzzle about what you can fit into your knapsack, given weights and values for the objects in front of you. It's reasonably entertaining (if you like that kind of puzzle to start with) but not very ambitious -- there's nothing there besides the one challenge.
The interface has been simplified to accommodate the parameters of choose your own adventure-style interaction, so you only have to type the numbers of treasures in order to add them to your holdings or drop them again.
One of my favorite introcomp entries of all time, Hey, Jingo! has an oppressively present jungle setting and sinister hints of some horrific mystery going on.
That said, it is an introcomp game, and no finished version was ever posted -- so what's there is brief and short on gameplay, and the cliffhanger is necessarily disappointing. Not really a game in its current state, just a stub of something that might've been pretty nifty.