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Previous | << 3 4 5 6 7 >> | Next | Show All - AmberShards (The Gothic South), October 29, 2007 - Stephen Bond (Leuven, Belgium), October 26, 2007 - Quintin Stone (NC), October 23, 2007 Baf's GuideYou wake up with amnesia in an abandoned research station in the Arctic. As you explore, psychometric visions give you glimpses of the lives of four scientists and the tragedy that befell them. Before you can escape, you'll have to learn your own history. Consistently grim and claustrophobic in tone, with good character development and plenty of suspense. Good detail, with lots of special cases handled. More of a story-game than a puzzle-game, with frequent noninteractive sequences that somehow manage to avoid feeling intrusive, but contains quite a few mechanical puzzles all the same. -- Carl Muckenhoupt
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