Jacaranda Jim

by Graham Cluley

Space Exploration
1987

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Reviews and Ratings

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Number of Ratings: 3
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1-6 of 6


- Robin Johnson (Edinburgh, Scotland), December 9, 2016

SPAG

My favorite place in the game is the cave. It contains interesting areas and plenty of puzzles. It also contains one of my favorite puzzles: the wall of fruit. As you explore the cave, it becomes less and less like a cave (it contains stuff like a telephone booth and a safe). [...] Overall, Jacaranda Jim is a good game and worth playing, but it could have been an excellent game if the puzzles had been better.

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SynTax

The humour is a bit restrained throughout, despite the introduction, but can afford a laugh on the odd occasion. I personally think this is a good thing, the humour taking second place to the puzzles. Some authors prefer to squeeze the puzzles in amongst the jokes - it works sometimes, but often doesn't. With JJ, however, the whole humour-puzzle interaction works very well, each one complimenting the other. (Grimwold)

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SynTax

All in all this game was worth the money, not to the extent of intriguing me but to the point where I want to go back and play the game many times over. (Rusty)

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1 of 2 people found the following review helpful:
Fun, whacky but a bit tricky, January 24, 2013
by Campbell (Edinburgh, Scotland)

This was the game that got me into Interactive Fiction all those years ago. I remember many a lunchtime rushing down to the computer lab to see if I could get any further.

As far as IF goes, it's very old school, focusing mostly on puzzles. Some puzzles are quite easy, whilst others are quite tricky. There's a main 'theme' to the game, that once you get makes progress much easier. Regardless, you do get killed, often, and without warning. An 'undo' feature would be handy here.*

Also, the game is 16-bit, which makes it difficult to run on 64-bit versions of Windows without using an emulator such as DosBox.*

Regardless, if you like traditional Text Adventures this is a must-play game, that should keep you entertained for a good few evenings.

Out of interest, has anyone ever managed to get more than 2255 points out of 2400? If so, please drop me a line.

(* Shameless plug - Both of these problems can be worked around by playing the ADRIFT port of this game)

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- Pseudo_Intellectual (Vancouver, Canada), October 25, 2007


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