Doom Valley

by Robert Grumbles and Nick Magnus III

Adventure
1982

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CORE Magazine

Although the story line is something new, as an adventure game, Doom Valley, fails in several areas. The game knows few words and this places heavy limitations on the excitement level and no limitations on the frustration level. I didn't do much more than move around, as I couldn't find out how to make the main figure, or "puppet," do anything else. It's too bad the idea wasn't better used.

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