Photograph: A Portrait of Reflection

by Steve Evans profile

Slice of life
2002

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>INVENTORY - Paul O'Brian writes about interactive fiction

Photograph is a carefully crafted tale, executed in prose that is both transparent and strong. Well-chosen symbols underpin the game's unfolding story of a man obsessed with what he perceives to be the big mistake in his past. Normally, this sort of thing isn't really my cup of tea -- I have a pretty low tolerance threshold for characters maundering over their memories or floundering in bad relationships. I get impatient for them to just take some action, move on and claim the present day, and I certainly felt some of those twinges of annoyance as I tried to guide the PC of Photograph into a less passive approach to life. However, the game made two choices that helped considerably to redeem these problems.

First, although the PC is certainly stuck in his mental processes, the writing introduces some blessed complexity into its depiction of his life, making it clear that his obsessed interpretation of events isn't the only available point of view on them. There are some really beautiful details in this game, and their shine helps to illuminate the PC as a passionate but fallible character rather than some objectively correct observer. The game's other saving grace is in its choice to cast this story as interactive fiction. Something really appealed to me about an IF character who wishes for nothing more fervently than a SAVE and RESTORE function for his own life. Choices, and how we are shaped by them, really works for me as a theme in IF.

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