2112

by George K. Algire

Science Fiction
2001

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1-4 of 4


>INVENTORY - Paul O'Brian writes about interactive fiction

2112 is a slick piece of work, and it didn't need TADS or Inform in order to be as richly interactive as it needed to be. What it did need, however, was to take a few lessons from the game design ethos that the IF community has evolved alongside its development systems.

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1 of 1 people found the following review helpful:
A somewhat difficult sci-fi space thriller for Windows, July 16, 2017
by MathBrush
Related reviews: 2-10 hours

This is a long and well-polished game, but it has a number of difficult features, like items you have to take at the right time or you'll be closed off forever, a maze, etc.

It felt somewhat tedious to play through. It had a teenage girl that loves swearing; in fact, it's one of her main characteristics.

Interesting, but ultimately not one I'd replay.

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- Pseudo_Intellectual (Vancouver, Canada), October 25, 2007

Baf's Guide


Standard-issue science fiction--you're a kid visiting Mars--but reasonably polished, especially considering it's a homebrew parser. Lots of puzzles, but most aren't all that hard. The game occasionally closes off without warning, however, so save often.

-- Duncan Stevens

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