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This game is not just poor, it seems almost perverse in its responses: failing to respond to reasonable phrasings (including some of those mentioned in its own documentation); failing to respond appropriately to reasonable actions, instead gratuitously insulting the player; failing to implement one of the puzzle solutions *from its own walkthrough* and giving an incorrect error message instead; providing numerous messages about stuff that will only be implemented in the phantom 'commercial version'; failing to provide much motivation or coherence for anything that's going on. And that's just in the first two scenes. Additional negative points for implementing a bomb that can't even destroy a piece of furniture.
- turthalion (Winnipeg), January 5, 2009
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