by Scott Adams and Al Milgrom

Episode 2 of Questprobe

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Number of Ratings: 3
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1-4 of 4

- Tristano (Italy), March 30, 2018

- kala (Finland), April 22, 2013

- o0pyromancer0o, April 23, 2010


"The crux of the adventure is how you go about dealing with Spider-man’s friends and foes from Madame Web, a friend with useful psychic powers, to the likes of Sand-man, who can convert all or part of his body to sand, and the Ringmaster, another foe, who runs a circus of crime, hypnotising and robbing his audiences. Although the solution to the encounters with these characters can be gleaned from the information in the glossary, there are still one or two places which left me puzzled. Moving a crib is apparently beyond the powers of a superhero like Spider-man; there are one or two locations which lead to an abrupt ‘something stops me’ but I never quite worked out what, and, despite keen super senses, in the dark our hero falls and breaks his neck. There is one major programming niggle which you will most certainly come across. On picking up an object, or setting one down, the scene is taken from the screen momentarily and then redrawn so quickly it results in an awkward flash. Picking up several items quickly can leave you dazed by all the flashing. This is simply poor programming.

Spider-man is another good game from Scott Adams where the Marvel characters really give the game that edge. The graphics are superlative and capture the scenes right down to the smallest detail. The mix of comic book hero, fascinating plot and super graphics will ensure the game’s success."

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