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Almost Goodbye

by Aaron A Reed

2012
Slice of life
Custom

About the Story

"Almost Goodbye is an experiment in minimalist procedural content generation for interactive narratives. It does not try to generate a whole story or plot points from scratch, but instead asks what is the minimum amount of procedural generation that can be added to a hand-authored story to produce something both computationally interesting but still narratively sound. The resulting narrative, about a scientist leaving Earth forever and saying her final goodbyes, generates �satellite� sentences that color the narrator�s description and perception of her conversations based on the choices made by the player in prior conversations and other player-influenced contextual cues."

- From authors website

Page Update History

v.2: 28-Jan-2013 10:04 - Dannii (Current Version) - Edit Page - Normal View
Changed license type, development system, description, author, download links
  v.1: 28-Jan-2013 07:14 - AADA7A
Created page

Game Details