Aunts and Butlers

by Robin Johnson profile

Humor
2006

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Number of Reviews: 4
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1-4 of 4


3 of 3 people found the following review helpful:
Not quite, your lordship., March 27, 2023
by Rovarsson (Belgium)
Related reviews: History

The opening paragraph of Aunts and Butlers immediately sets the tone for this game: silly, jolly punniness played off of British stiff-upper-lipness.
The first part of the game succeeds in keeping up this atmosphere. You play an impoverished young man from a wealthy family. Your filthy rich aunt is coming to visit and you will have to jump through hoops to have a chance to get some money from her so you can pay your debts.

The puzzles are not difficult. The game pretty much tells you what to do, in a polite and British way. The implementation might give some troubles: when trying to interact with something, the game does not differentiate between an unimportant object or an object that is simply not there.

Up until here, I had great fun trying stuff out and breathing in the fresh British air.

Unfortunately, after solving the bottleneck-opening puzzle at the end of this first part, the game loses its ambiance and slides off into oldschool incoherent silliness (the bad kind). A medieval knight and a starship are involved, among other things.

In the hints for one of these rooms, the author writes that this room was coded at 11pm the night before IF Comp's deadline. I suspect that he turned to unfunny random madness as a last resort, pushing himself to get something finished to enter in the competition. Pity. I would have loved to see what this game could have been if it stuck to its first-paragraph principles.

Disappointing.

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2 of 5 people found the following review helpful:
What could be said?, March 11, 2016

I liked it. Now, I'm not one for writing reviews, but to simply put it is an amazing work of art. Far better then anything else written in this genre.

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4 of 4 people found the following review helpful:
A mid-length and mean-spirited comedy game about inheritance, February 3, 2016

In this mid-length parser game written entirely in Java, you are a petulant British man whose rich aunt is visiting, and you have to take a large number of actions to get her wealth. These include some pretty horrible actions, including killing off numerous people, but it's all presented as comedy.

The parser seemed pretty good. The writing was based a bit on Wodehouse's writing. The puzzles are a mixed bag, with a lot of guessing what the author was thinking; however, each area is so small so that you can just try everything and eventually get it right. The last half of the game involves visiting 8 time periods to obtain enough articles of clothing to enter a certain building.

The game is notable for a mysterious butler figure that attends you and acts at first as an automatic warning system, and then as a summonable help system. He is dry and witty. He was nominated for Best Individual NPC in the XYZZY's, and the game was nominated for Best NPC's.

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7 of 7 people found the following review helpful:
Zany fun, January 6, 2008
by somegirl (Minneapolis, Minnesota)

I really enjoyed this game. The writing was entertaining and the plot, while off-the-wall, was fairly straight-forward. I found most of the puzzles to be fairly easy but quite clever (more than once I found myself trying something thinking "this is never going to work" and then "whoa! it worked! *helpless giggling*"). Also, I found the various methods of death wildly amusing.

Bottom line? Give this game a try, just don't take it too seriously.

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