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> An interactive fiction intrigue in an immersive and dynamic world.
A world that changes with every action. Freedom to explore. Radically different playthroughs. Lots of dancing. People wearing skulls.
> A rich story with multiple plots
A historical fantasy set in the early 19th century Mediterranean, The Master of the Land deals with power and paranoia in an age of counter-revolutionary reaction: the aftermath of the Napoleonic wars. During a carnival, dancers dance, politicians conspire and a crying ghost haunts the whole place. The protagonist, Irene, is fascinated and appalled at the same time by everything happening around her.
> A narrative experiment with a dynamic setting
Text is mixed and combined to show a changing place, with many characters moving around, weather, different events -balls, dinners, ceremonies- and interlocking storylines. With more than 80 thousand words and more than ten major plots, each playthrough shows only a fraction of the possibilities.
> The game is not intended to be won
v.14: 09-Mar-2025 16:12 -
JTN
(Current Version)
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v.2: 17-Nov-2018 17:14 - Doug Orleans Changed download links | |
v.1: 05-Oct-2018 13:14 - MathBrush
Created page |
McT's Interactive Fiction Reviews
I�ve never seen anything quite like this. It really takes choice based implementations to that next level. It creates a seemingly dynamic world, gives the player complete agency within that world and then says �go�. It is an important game, this.
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Heterogeneous Tasks
This is an odd and audacious thing. There is a great deal going on here; it�s a story about the personal and the political, about the failures of liberal politics. I like a lot of the things it�s aiming for, and sometimes it hits them. At the same time, it�s got its share of problems.
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The Breakfast Review
Rather intriguingly, the game is set up with a freely explorable map and a choice interface. With so much going on, we never go far before finding something to catch our interest as we explore. It's really quite fascinating and immersive.
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IFcomprehensive
The player has much more freedom than in most choice-based games, and the world is more believable as a result; playing the game truly feels like interacting with an environment, rather than walking along a decision tree. The options at a given location depend on the character�s quests, the in-game time, and the characters around the ball. The game is filled with meaningful interactivity, yet the choices available are always clear and well-defined.
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