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v.5: 09-Feb-2024 23:58 -
JTN
(Current Version)
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v.4: 29-Jun-2020 22:50 - Zape Changed external review links |
v.3: 06-May-2008 00:51 - thisisboots Changed IFIDs | |
v.2: 05-Apr-2008 13:36 - Emily Short Changed external review links | |
v.1: 16-Oct-2007 01:48 - IFDB
Created page |
IF-Review
Seven Days
One Week... sticks to a consistent storyline. You have a certain number of choices about what to do each day in your life as a high school senior; no matter what you pick in day one, you will go on to day two, and so on. The game keeps to a much more compact and consistent structure than the average CYOA (at least as I am used to thinking about CYOAs). It becomes more like a multiple-choice test -- except that the answers you can choose later are affected by what you've done before. If you didn't earn the money, you can't spend it on an expensive dress; if you've agreed to go out with one guy, you can't choose to go out with someone else. At the end of the week, the game assesses your various choices and assigns an ending. — Emily Short
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