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>INVENTORY - Paul O'Brian writes about interactive fiction
It is very, very buggy, and heavily burdened with grammar and spelling errors as well. If you don't use the walkthrough, you will find lots of bugs. In fact, there are even a few bugs in the walkthrough itself. If you type "info" or "about" in the game, you'll find an apology from the author for the bugginess of the game. This is something for which I have zero patience. If you know your game is buggy, fix it. Fix it before you ask people to play it. Don't waste my time.
This game is sort of like Babel without beta testing. You play a psychic detective walking through a destroyed lab, and you have to relive a man's memories to determine what happened.
The memories are really interesting, and the general story is very good. However, as others have noted, you eventually reach a place where the implementation is completely spotty and the walkthrough is your only help.
Recommended, with a walkthrough, for fans of intense science fiction.
An intriguing beginning--you're exploring a destroyed lab and trying to piece together what went wrong with the experiment in question--but the rest of the game, in which you probe the mind of one of the scientists to figure out what happened, is let down by poor implementation. The story has a nice pace to it--at least, it does until the bugs take over.
-- Duncan Stevens