The Pawn

by Rob Steggles, Peter Kemp, Hugh Steers, Ken Gordon, and Geoff Quilley

Fantasy
1985

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2 of 3 people found the following review helpful:
A juvenile and large early text adventure with graphics, June 5, 2017

This game can be summarized pretty easily by a couple of early facts:

-you are wearing a shirt with a marijuana leaf;

-if you go to the southern edge of the world, there is a sign saying that this is the 'boundary of the adventure';

-one of the first people you meet won't stop laughing at how dumb you look.

I didn't really enjoy this game; it's about the size of Zork, with some pictures. It's pretty hard, and the parser claims to be advanced, but actually has major problems.

I don't really recommend this game at all.

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1 of 1 people found the following review helpful:
A very sophisticated first try for Magnetic Scrolls, June 27, 2016

The Pawn's most distinguishing feature, at the time of its release, was (as far as I remember it) the use of graphics for some of the locations. While a few non-animated graphics can hardly impress players nowadays, the images, vaguely reminiscent of "ligne claire" comics, offer a different view on the locations and add to the atmosphere of the game without distracting from the text.

The text itself is well written, with some irony and a small dose of British (black) humor. It tells a rather traditional fantasy story, which still manages to surprise once or twice and kept me entertained till the end. The parser is powerful and has a big vocabulary. I stumbled over a few oddities, but this might also be caused by English not being my maternal language.

The puzzles are interesting and well interweaved with the story. At least for a beginner like me some were quite difficult and I had to consult a walkthrough a few times. I did not encounter a single bug.

All in all a polished and entertaining experience.

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