Pintown

by Stefan Blixt

Romance/Slice of life
1997

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1-4 of 4


>INVENTORY - Paul O'Brian writes about interactive fiction

Playing Pintown was an extremely frustrating experience. The game was loaded with errors, both in its writing and in its coding. Even the walkthrough had bugs. I went through two hours and two interpreters trying to get the program to respond in such a way as not to crash the game, and after 45 minutes I stuck with the walkthrough. Even with the walkthrough, it took me another hour to finally get the game to stop crashing, and once I had done that a runtime bug derailed three puzzle solutions and magically eliminated the person following me. By the time I figured out that the game is unwinnable (at least according to the walkthrough provided by the author) I really didn't care anymore. The game's puzzles were infuriatingly arbitrary, its plot made no sense, and its prose was both very unhelpful and heavily burdened with grammar and spelling errors.

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- Arrowhead12 (Edmonton, Alberta), June 11, 2020

1 of 1 people found the following review helpful:
A sprawling city game with some bugs and complicated simulations, September 28, 2017
by MathBrush
Related reviews: about 2 hours

This game has you waking up in a club, needing to go around solving a number of unclued and unmotivated puzzles, some of which are unfinishable due to bugs.

It implements a number of complicated things, including a car with ignition, an apartment intercom, a hose that needs to be taken/dropped and turned off/on, a sink to wash dishes in. Unfortunately, all the least interesting things are the things that are implemented in the most detail.


Baf's Guide


A reasonably novel premise for IF--mend your relationship with your girlfriend--but ruined by bugs, including one that makes the game unfinishable, and general game design problems that make what you're supposed to do next, according to the walkthrough, a series of total surprises. Lots of read-the-author's-mind puzzles.

-- Duncan Stevens

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