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1-5 of 5
Playing Unholy Grail puts me in mind of the old saw about the glass being half-full or half-empty. For each positive I can think of, a counterbalancing negative also comes to mind. While the prose creates sharp, clear, atmospheric images, it is also burdened with numerous grammar and spelling errors. While the game had an inventive plot, this same plot was punctuated with moments of tediousness, implausibility, and pure frustration. And while Grail is orders of magnitude better than Allen's 1996 entry Curse of Eldor, it still fails to realize both its own potential and that of its author.
- Edo, December 11, 2021
- Arrowhead12 (Edmonton, Alberta), June 11, 2020
2 of 2 people found the following review helpful:An interesting marine biologist spy thriller, July 5, 2017
This game uses the relatively unknown JACL engine, but it plays pretty well.
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You're a scientist investigating the mysterious demise of lots of local marine life, which leads you to Sinister Conspiracies and such. Slow-starting--it's not initially clear what you should be doing--and hampered by some unfortunate game design choices, notably a remarkably tedious sequence involving 80 turns of travel to and from a certain location, but it's also well-written and the puzzles are reasonably original. It's not incredibly realistic, but the sinister-conspiracy genre doesn't really thrive on realism anyway. JACL, the game engine, isn't the equal of Inform or TADS, but it's pretty good for a homebrewed effort.
-- Duncan Stevens
1-5 of 5 | Return to game's main page