Of Forms Unknown

by Chris Markwyn

Fantasy/Surreal
1996

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>INVENTORY - Paul O'Brian writes about interactive fiction

Potential for an interesting game totally ruined by buggy coding. The game was put together in 3 weeks, and Iím afraid it shows.

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1 of 1 people found the following review helpful:
An early IFComp puzzler based on So Far, April 18, 2016

This game was inspired by So Far, and written in 3-4 weeks in 1996.

You play a college student who travels to three different worlds. The game was originally intended to have deep psychological meaning, but the author ran out of time.

The highlight of the game is the descriptive writing and setting. The puzzles are more or less unmotivated and revolve around levers and dials. In addition, the author expects many actions that are not typically allowed in interactive fiction.


Baf's Guide


A rather forgettable little game, highly imitative of So Far, but less inspired - where So Far eschews definite explanations in favor of thematic unity, this game has neither. The puzzles are okay, though. Consists of four small worlds, each based on a single mechanical puzzle. Somewhat buggy.

-- Carl Muckenhoupt

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