Hurry! Hurry! Hurry!

by David Malmberg

Mystery
1992

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The way Hurry! deals with graphics is unusual, instead of the location being drawn when you first enter a location, there is an extra line below the text description telling you which pictures are available. Since you are accompanied by your dog, Rex, you can see his picture at almost any time. There are also graphics for every (that I've found) location, plus extra ones for objects of special interest, such as a giraffe, the owner of the circus and so on.
[...]
The actual game itself doesn't seem to have that certain 'something' that makes you want to play and play. Maybe it's just my dislike of detective-style games, but I didn't really want to play the game very much.

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