Annoyed Undead

by Roger Ostrander

Vampire/Humor
1999

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1-7 of 7


- Edo, May 24, 2021

- amciek (Opole), December 9, 2012

Better than Twilight, but still... (RR #17), December 9, 2012

Annoyed Undead is a nondescript and very short game in which you guide a vampire's escape from hostile territory.

This game deliberately avoids the inventory mechanic (even providing a reasonable justification for doing so), and unsurprisingly the few puzzles are thus easily solved. There are a few minor typos here and there. Even for a speed-IF title (or at least its equivalent) there's not much to look at or do in this game.

Unfortunately this game is far too bland and short to give it anything more than a

2/10


4 of 4 people found the following review helpful:
Undead diversion, August 26, 2011
by Victor Gijsbers (The Netherlands)

Annoyed Undead is a short game written for I-Comp, a competition in which the game was not allowed to use an inventory. It would be interesting to see how far you can push the standard IF puzzle without requiring the PC to pick up any objects; but Annoyed Undead is altogether too short to really explore the possibilities.

You play a vampire who has awakened after 500 years, only to find that somebody has built a church right on top of his crypt. How dare they! The aim, then, is to escape from the church, and find some humans to kill in the process. This setting allows Roger Ostrander to implement the competition limitation in a neat way: there are portable objects in the game, but they are all too holy for you, a vampire, to pick up. You'll have to find some other way of transporting them.

Annoyed Undead is a simple puzzle game, which may serve as a short diversion. A walkthrough can be found here.


- R4nd0m (Somewhere in time), June 10, 2010

- perching path (near Philadelphia, PA, US), September 25, 2009

Baf's Guide


You are a vampire waking up to discover that a church has been built over your crypt. This entrance to the I-Comp is a funny, if slightly violent take on the vampire mythos. The competition?s limitations though had an effect on the puzzles? depth.

-- George Pappas

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