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A game with an old-school feel, set a haunted manor during the 18th century, with a backstory involving smugglers and betrayal. Rambling and full of deadly spooks. Half the screen is devoted to text, the other half to a map drawn in text characters. Full-sentence parser that doesn't understand pronouns. Has some satisfying mechanical puzzles, some cryptic instructions to follow without a lot of feedback on whether you're following them correctly, a few spots where you have to refer to objects that aren't mentioned explicitly, and one crucial piece of godawful noun resolution where it doesn't recognise the adjectives given in the output text.
-- Carl Muckenhoupt