Persecution: A Pakistani Perspective

by Ali Sajid Imami profile and Shumaila Hashmi

Slice of life

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Number of Ratings: 4
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1-4 of 4

- banseljaj (Multan, Pakistan), September 29, 2013

- Sam Kabo Ashwell (Seattle), September 5, 2013

- Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.), September 4, 2013

2 of 2 people found the following review helpful:
Potentially informative, but could go further., August 25, 2013
by Hanon Ondricek (United States)

This is a beautifully programmed game in Undum that allows you to choose one of four already-dead people who are persecuted minorities in Pakistan and re-live their final days. It's a great idea with lots of potential to educate and inform. I myself know that horrible things happen in the world, but knew nothing of the specifics regarding the details of why and how these specific minorities are targeted.

After playing the game I'm afraid I know not much more than when I started. The scenarios are very short. Essentially you get the story of your happy, smart person who is comfortable and happy with their lot in life. Something happy happens. Something bad happens. Then you are killed or commit suicide. I don't mean to make light of this situation at all - I wanted to know more. It feels as though the stories tell you a bit, then skip forward months to an isolated incident that doesn't give an uninformed Western person like me any more specific detail about *why* this is happening. Essentially you are persecuted for your religious beliefs--as the story says "being born in the wrong country to the wrong family"--but the target audience (assuming me) does not know the difference betweeen these persecuted sects. I would have liked to have some parallel information about all these people: how do they worship, what do they believe, why do the opponents not like this...that would perhaps shed some light about how religious beliefs ultimately shouldn't threaten other believers.

I'm not sure how this would be accomplished, except making the scenarios longer and giving you more actual choices of how to react. The extent of your interaction boils down to "answer the text/don't answer the text" "complain about what this person did/remain silent". And the choices make little difference, since from the outset the story informs you that you are already doomed. Perhaps if these weren't four separate stories - maybe the narrative could jump back and forth between these people at moments of parallel, showing the common threads in all of us, such as during prayer or interaction with their families to prove that they are all the same. I almost thought even allowing the player to jump into the mentality of the *persecutor* and seeing what they believe and how they worship and interact with their families might shed some more light on what these people believe--how they are the same, and how they are different--and possibly illuminate the inherent evil of religious and racial persecution.

I wish these authors success and more opportunities to teach those of us who do not always have the opportunity how to understand.

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