Worlds Apart

by Suzanne Britton

Fantasy
1999

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5 star:
(61)
4 star:
(15)
3 star:
(9)
2 star:
(2)
1 star:
(1)
Average Rating:
Number of Ratings: 88
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- Genjar (Finland), August 31, 2008

- Anders Hellerup Madsen (Copenhagen, Denmark), July 21, 2008

- LisariaUS, July 17, 2008

3 of 12 people found the following review helpful:
A brilliant game., May 24, 2008

This game could not be praised enough.
The plot is phenomenal, the conversation system (a skewed version of ask/tell) flows better than most, and the NPC's are thoroughly implemented and realistic.

I don't want to give away the plot, so I will leave this review as it is, but I cannot stress this enough: Suzanne has written a masterpiece.

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- Steve Evans (Hobart, Tasmania), April 25, 2008

- brattish (Canada), February 26, 2008

- jfpbookworm (Hamburg, New York), February 25, 2008

- Interference (Oxford, England), February 14, 2008

- Dan Schmidt (Boston), January 31, 2008

- Sami Preuninger (New York City), November 30, 2007

- Wesley (Iowa City, Iowa), November 11, 2007

- Emily Short, October 19, 2007

4 of 8 people found the following review helpful:
A beautifully written work, October 17, 2007
by Ron Newcomb (Seattle)

Suzanne Britton's "Worlds Apart" was the first interactive fiction I ever played, and it remains, to date, my favorite work as far as quality of writing goes. Its gameplay is relatively free of annoyances such as hunger puzzles and sudden death syndrome, which is notable considering it dates from 1999. I had some guess-the-word problems playing, though some of them were intentional puzzles.

I recommend this game to any player of at least moderate experience playing I-F.

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Baf's Guide


Extraordinarily rich and imaginative. You wake up on a strange beach with no memory of who or where you are, and you explore the land and your own memory over the course of the game. Learning the rules of the game's universe takes a while--there are ways of interacting with other people and things that take some getting used to--but the learning is well worth it. There are also several well-realized and complex NPCs, whose personalities and faults shape the plot. The level of detail is perhaps the most impressive thing, however--everything that should be examinable is, and all the NPCs can talk about a wide variety of topics. The game points toward a sequel, though the author has said that the sequel may be static fiction rather than IF; still, this one is well worth playing on its own. Unique.

-- Duncan Stevens

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