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v.2: 16-Apr-2010 11:05 -
OtisTDog
(Current Version)
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v.1: 16-Oct-2007 01:49 - IFDB
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Inky's IF Stuff
Hedge took me off-guard a little, I guess, because it's the first game I've played this comp that is the old-new-school type where the puzzles are the whole point, and the storyline doesn't really have to make sense, so you can toss in a bunch of random stuff and it doesn't matter. But if you are going to write a puzzlely game, it seems like starting things off with a not-quite-solvable diagramless crossword isn't the best choice (or maybe it is solvable and I was just going about it the right way — that's the downside of this kind of game).
The other bad sign about this game is the first room is implemented in much greater detail than the rest of the rooms, which usually means the author started carefully putting it together and then ran out of ideas or time and hurried through the rest of the game. I dunno. I didn't come across any serious bugs as such, but the interactions tend not to be implemented in much detail. I expect people who like puzzle games will probably like this — it has reasonably funny writing and stuff. But I didn't find it particularly satisfying, since nothing makes much sense and the puzzles didn't seem that clever. Oh, and considering that >PUNCH (A PERSON) IN THE FACE is mentioned explicitly in the about text, there are suprisingly few places in the game where it's implemented.
See the full review