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"What ever happened to those legendary punk rockers The Laughing Kats? If you can discover the terrible secret lurking in the HeBGB rock club you might just become a star." [--blurb from Competition '99]
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v.6: 06-May-2022 22:46 -
Paul O'Brian
(Current Version)
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Changed external review links |
v.5: 06-May-2022 22:46 - Paul O'Brian Changed external review links | |
v.4: 16-May-2008 19:44 - Eric Mayer Changed author | |
v.3: 02-May-2008 12:40 - Paul O'Brian Changed external review links | |
v.2: 27-Feb-2008 21:21 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:49 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
The game combines the trappings of the Seventies New York punk rock scene with the sort of Lovecraftian pastiche that seems to have become all the rage in IF since the success of Anchorhead.
I'm an avid rock music fan, so the former theme grabbed me immediately. The Lovecraft stuff, on the other hand, gets old pretty fast. Mayer obviously knows and loves the music, and the emphasis is on the New York punk scene -- these themes could have sustained a game easily on their own. As I played through The HeBGB Horror!, I found myself really enjoying the punk parts, and wishing that the various "eldritch horrors" and such could have been edited out. I'm not sure how much the game wanted to parody CBGB, or how much of an homage it intended for the Lovecraft bits to be, but I think it may have achieved the opposite of its ambition, as the music parts felt mainly like homage, while the Lovecraftiana, with its various generic rats, tentacles, and gibbering masses, felt more like a parody.
IFIDs: | ALAN-62E7332F424EB43B78F74F1F5826F548 |
ALAN-54EA3DB9F8429EFDFE221A6397E7A031 |