Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
"In Chaos, you are "Captain Chaos". Well, actually, no, you're just an observer. Captain Chaos is an evil villain and builder of robots whose ship has just clipped a tree and is slowly headed for the ground. It's your job to help him fix his ship, land safely, and ensure the existence of a sequel." [--blurb from Competition '99]
![]() |
v.5: 06-May-2022 22:39 -
Paul O'Brian
(Current Version)
- Edit Page - Normal View
Changed external review links |
v.4: 30-Aug-2019 11:35 - David Welbourn Changed download links | |
v.3: 01-May-2008 15:46 - Paul O'Brian Changed external review links | |
v.2: 27-Feb-2008 21:26 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:49 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
Orchestrated strategically and used creatively, these techniques could make for a masterful, groundbreaking work of IF. Chaos isn't that work, but its experimentation does open up some very interesting, and mostly unexplored, territory. Beside this, the plot of the game seems quite inconsequential. There's a ship to be repaired, and various puzzles to solve, some required and some optional. These puzzles are decent, and the writing is passable, and although there are a number of coding problems, the game is at least finishable. It's a bit of a throwaway, though, a mediocre competition entry except for the unique approach it takes, almost offhandedly, to forms of address in IF. I enjoyed thinking about Chaos more than I enjoyed playing it, but if the author's next game explores the techniques employed here in a consistent, systematic, and clear way, the result will be well worth a few false starts.
See the full review