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Spacestationby David Ledgard1998 Science Fiction, Adaptation Inform 6
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Based on the example transcript that came with Infocom's Stationfall, with extensions and improvements, of course.
[--blurb from The Z-Files Catalogue]
v.6: 06-May-2022 00:55 -
Paul O'Brian
(Current Version)
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Changed external review links | |
v.5: 22-Dec-2015 13:30 - Digger Changed IFIDs | |
v.4: 24-Sep-2009 11:19 - Dave Chapeskie Changed title, description, cross-references | |
v.3: 12-May-2008 17:23 - Paul O'Brian Changed external review links | |
v.2: 11-Mar-2008 21:50 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:49 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
This is a cautionary tale for anyone who decides to implement one of the Infocom transcripts. The transcripts themselves are generally excellent, as they should be from a professional company which had the important task of explaining interactive fiction to a novice public. They are well-written and entertaining, with good settings and clever puzzles. To implement one of these transcripts so that it becomes a good game in its own right, you need a few things. You need to be able to write so well that nobody will be able to tell where the transcript prose stops and yours starts. You need to be able to make your sections of the game as entertaining as the transcript section. You need to be able to extend the setting of the transcript rationally, without introducing a foreign tone or feel. You need to be able to come up with puzzles that are consistent with those in the transcript, and are done as logically as the pre-written ones. If you can do all that, then absolutely write a transcript-based game (assuming you can secure Activision's permission, of course). Then again, if you can do all that, why waste your talent on adapting transcripts?
See the full review
IFIDs: | ZCODE-1-980819-2213 |
ZCODE-2-040130-86D0 | |
ZCODE-2-990301-F075 |