Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
You step into the shoes of Lev/Liubov Morgenshtern, a bigender writer living in the city of Svet-Dmitrin. You meet and get to know one Anzu Menelik, beautiful and mysterious. A proof-of-concept/prototype for a longer interactive fiction piece. May soon see updates.
![]() |
v.6: 06-Oct-2017 14:02 -
Lady Isak Grozny
(Current Version)
- Edit Page - Normal View
Changed external review links |
v.5: 16-May-2017 19:12 - MathBrush Changed title | |
v.4: 13-Feb-2017 09:16 - Doug Orleans Changed download links | |
v.3: 13-Feb-2017 09:04 - Lady Isak Grozny Changed download links | |
v.2: 13-Feb-2017 09:00 - Lady Isak Grozny Changed version number, license type, author | |
v.1: 09-Feb-2017 05:25 - Owlor
Created page |
Emily Short's Interactive Storytelling
Mid-February Link Assortment
— Minor Fall, Major Lift is a short story about a romantic connection between two people. The arc of the story itself is relatively simple; the major NPC, affected in a way that I tend to associate with being young and nervous about being wounded. This turns out to be entirely fair enough as a read of their character. Meanwhile, there’s a lot to notice about the worldbuilding. The story takes place in a Slavic-influenced society with newly invented religions and perhaps supernatural genetics, hinting at a deeper universe yet to be unfolded. (The author mentions this is part of a potentially longer work or series.)
Meanwhile, from a narrative structure perspective, the story has a conceit of letting you examine characters multiple times in a row, getting deeper information about them each time. This could be grinding or irritating in some cases, but here I found it worked for me, and made it feel as though each examination of the other person was upping the stakes further… which considering that this is a tale about self-revelation and visibility makes plenty of sense.
Finally, the protagonist in this story has a disability, a point that is introduced unmistakably but without special fanfare about halfway into the story. For all that the characters (both PC and NPC) focus on self-presentation, on how they will look and what they will show and what they will hide, the protagonist’s cane is not one of those points of self-consciousness. It just is, a fact of the protagonist’s identity but one they treat as much less critical and visible than other things.
See the full review