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The Templeby Johan Berntsson2002 Lovecraftian Inform 6
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You play as someone plagued by nightmares of falling, but in tonight's nightmare, you've somehow landed in in a strange alien city. With the time-lost Charles Bristow, you'll uncover the city's dark secrets, see unspeakable monsters, and learn of an evil ritual in the city's temple that must be stopped at all costs.
v.4: 08-May-2022 21:43 -
Paul O'Brian
(Current Version)
- Edit Page - Normal View
Changed external review links | |
v.3: 30-Aug-2018 22:27 - David Welbourn Changed description, download links | |
v.2: 18-Apr-2008 18:46 - Paul O'Brian Changed external review links | |
v.1: 16-Oct-2007 01:49 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
So now that I've railed on the game for being unoriginal and unpolished, let me take a moment to point out something I really liked about it. Early on in the action, you acquire a sort of "sidekick" NPC, who follows you through most of the story, and who himself becomes the crux of an optional puzzle...
[H]e and the PC really function as a team in several instances. I'm writing a series of games that ostensibly feature a PC/NPC team, but thus far I've copped into having the PC do most of the work while the NPC has some excuse for being out of the action. I thought The Temple was an excellent example of how to really create interdependent action between a PC and an NPC, and it got me excited about the challenge of doing so in my next game. For that alone, it repaid the time I gave to it.
IFIDs: | ZCODE-1-020925-A216 |
ZCODE-2-021118-CA34 |