About the Story
From imaginary games jam. Based on the review:
FIRE NEXT TIME (Seachange). The weird thing about it is that itís a game about dragon-riding where you donít get a dragon until about a third of the way in, and donít get to ride it until the final scenes. The protagonist, a fourteen-year-old kid from somewhere in the Appalachians, finds herself in possession of a dragon egg stolen from the Confederates: a well-managed dragon is about as powerful as an ironclad warship, so everybody wants their hands on it, and most of the game is about eluding capture and making it to Union lines in a region of very dappled loyalties.
The dragon battles are appropriately chaotic adrenaline fun once you get to them, the richly detailed setting provides plenty of interest for the otherwise mediocre run-and-sneak sections, and the soundtrack is the best of the year (even if much of it is about a century too modern). But the best part of is Ė well, itís been thoroughly spoiled by this point, so thereís no harm in spoiling it again: you start out by crafting your character, picking out clothes and hairstyles and jawlines, doing the usual thing of crafting someone awesome. And then the game breaks the bargain and applies that appearance to your best friend, Callie/Cal from the next farm over. Youíre Midge, whether you like it or not. Midge is gangly, slouches a little, has unmanageable hair, and is not doing a great job of passing off the black part of her ancestry as Cherokee. Your first feeling about her is a reflex shit, this isnít what I asked for, which is pretty much what Midge feels about herself. Whenever Cal shows up in the story again, it prompts this involuntary twinge ofÖ something, I donít know if envy is the right word. I found this element a lot more convincing than the girl-and-her-pony relationship with Smoke, which totally soft-pedals everything else we know about dragons in this world.
First Publication Date: February 23, 2016
Current Version: Unknown