Contains arrival.gam
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v.8: 06-May-2022 01:01 -
Paul O'Brian
(Current Version)
- Edit Page - Normal View
Changed external review links |
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v.7: 13-Apr-2021 01:10 - Zape Changed download links | |
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v.6: 04-Oct-2009 16:15 - Eriorg Changed author | |
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v.5: 07-May-2008 13:05 - Paul O'Brian Changed external review links | |
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v.4: 07-Apr-2008 13:03 - Paul O'Brian Changed external review links | |
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v.3: 22-Oct-2007 15:07 - Michael Roberts Changed download links | |
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v.2: 21-Oct-2007 11:18 - David Welbourn Changed cover art, download links | |
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v.1: 16-Oct-2007 01:48 - IFDB
Created page |
SPAG
Reviews from Duncan Stevens and Paul O'Brian.
See the full review
>INVENTORY - Paul O'Brian writes about interactive fiction
The Arrival is the first HTML-TADS game I've ever played, certainly the first competition game ever to include pictures and sound. I was quite curious as to how these elements would be handled, and maybe even a little apprehensive. I wasn't sure that a lone hobbyist could create visual and musical elements that wouldn't detract from a game more than they added to it. But Arrival dispelled those fears, handling both pictures and sound brilliantly...
However, all the funny pictures and sounds in the world couldn't make Arrival a good game if it wasn't, at its core, a well-written text adventure. Luckily for us, it is. The game is full of cleverly written, funny moments, and has layers of detail I didn't even recognize until I read the postscript of amusing things to do... In addition, Arrival is one of the better games I've seen this year at unexpectedly understanding input and giving snarky responses to strange commands, which has been one of my favorite things about text adventures ever since I first played Zork. Even if you can't (or don't want to) run the HTML part of HTML TADS, it would still be well worth your time to seek out The Arrival.
See the full review
| IFIDs: | TADS2-ECF88C3F75E39FFE90AEF1B2249AD48E |
| TADS2-013B9971AA44694BE6E933CF5305A89D |