Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Isla is a biology aficionada, and Cameron not so much, but she’s going to a biology summer camp. Of course he’s not going to waste their summer by not going with her. After all, she’s leaving to university soon, far away T-T
Will their month-long vacation strengthen their bond, or will it be its end?
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 2 |
I was mystified by the first ending I reached in Larvae: for one thing, there’s no clear indication that you’ve reached the final passage, which left me half-expecting that there was timed text still to come or I’d run into a bug. For another, it felt like some horror elements teased in the opening sections (and the genre tag on IFDB) had receded without fanfare, with the story seemingly content to pivot exclusively to low-key teenage melodrama. Wondering if I’d missed something, I backed up and started making different choices – where before I’d picked options having the protagonist I’d chosen, Isla, express contentment with her boyfriend Cam as they spent a month together at an academic summer camp focusing on biology research, I tried to pull back and see if this would provoke a blow-up. But no, this just made the conclusion an understated break-up scene, rather than an I’ll-visit-you-during-all-the-vacations lovefest.
Then I went back to the very first choice I’d made after deciding which of the pair to play as, which bizarrely had me as Isla deciding whether Cam wanted a drink from my water bottle, and this time opted for him to say he’ d already had his own water. This seemingly-innocuous choice was the last one I made, as it put me on an underexplained railroad track to an entirely different kind of ending.
While this kind of non-telegraphed swerve between genres can work – heck, Hanna, We’re Going to School does something not entirely dissimilar – it’s a tricky thing to manage in practice. Ideally, each branch of the story would make sense of what comes before and act as a satisfying resolution of at least the major themes the beginning has put into play. Or if there are less-canonical options that provide a quick off-ramp from the story, that can work if the author signposts where the story is supposed to go, so the player gets a thrill out of bucking their fate for a minute before getting back on the ride. But here, it really does seem like there’s meant to be a “right” option – the horror one – which is less worked-out than the longer set of branches that don’t pay off a key element of the setup, and the contrast between the trivial decision and its fatal consequences lends the game an unintended note of bathos.
True, if you play as Cam you get a bit more perspective on why that choice of potables matters, but why would you? As mentioned, the setup here is that he and Isla are a couple of high school seniors who get an opportunity to attend a prestigious research program bringing together talented students with biologists doing cutting-edge work in a variety of fields. Except it’s Isla who’s the talented student – Cam just gets to come along as her plus one so they can spend some time together before university, and maybe so he can do some livestreaming of anything interesting they see – and if there are any players of IF who are going to pick the bro-y YouTuber over the studious, responsible one, I’ve yet to meet them.
Larvae’s multigenre ambitions are also let down by some weak writing. Neither of the main characters enjoys much in the way of characterization, and the worldbuilding is thin (it’s notionally set in the 2050s, but the world pretty much works the way it does now, except that the only cultural touchstone people tend to reference is 1979’s Alien). The rules of narrative economy are flagrantly violated – there are two different scientific legends who are introduced as potential mentor figures, but who both immediately disappear after the passages when they’re first mentioned. And the prose has the feel of something translated from another language, which sometimes can work to add an unexpected note to a game’s writing, but here is just awkward:
“Come on, you have enjoyed the activities we’ve been doing these weeks, right?” I observe a strawberry, and toss it away as it’s rotten.
“Yeah, yeah I know,” he says, taking my hand as he rises.
“Besides, it does you some good to be away from your truelove the blue-light devices.” I say, taking a look at the beautiful lavender sky. Stars are already sparkling it.
He smiles. “You’re literally my next-door neighbor girl.”
Admittedly, some of the creepier horror elements are effective, especially a viscerally upsetting bit of gore in the worst endings. And even sadder is that I think there’s the germ of an idea here that could have worked really well: when you’re experiencing the last few weeks with your girlfriend before she goes away to school and might forget you forever, it does kinda feel like there’s a monster growing in your guts could explode your heart any minute. But making that work would have required ensuring that all the pieces of the premise come into play in most paths, and sharpening the writing so that we really feel the emotional bond between the core pair, and understand them as distinct, engaging people. Unfortunately in its current version, Larvae is only able to gesture towards the stronger game it could have been.
What Is This?
Larvae is a choice-based game starring Isla and Cameron, two recently-graduated college sweethearts. Isla is a biology nerd who’s just received an invitation to a month-long biology camp where all the field’s greatest projects will be on display! Cam is a streamer, so while he’s not terribly interested in biology he’s happy to tag along and show his followers cool stuff. Especially those parasitic worms…
What I Liked
First of all, this game’s settings menu should be standard for everyone going forward and personally speaking, I’m taking notes. A music volume slider, spacing options, plus the ability to change font AND font size? I’m in heaven. If this had a light mode option it would be perfect. (For me. I can’t speak to anyone else’s accessibility needs, of course.)
Secondly, I just really like this game! It’s a nice little blend of romance and horror – it’s not a spoiler to say that the weird larvae in the title are going to do SOMETHING unpleasant, but the relationship between the title characters gets just as much focus. Both elements are well executed, with Cam and Isla feeling like well rounded characters with a very sweet and believable relationship despite the short length of the game. And the horror, well… I’ll leave that up to the reader, but I certainly found it terrifying!
This game also does some interesting playing around with genre and perspective, which I can't discuss without spoilers.
(Spoiler - click to show)
First of all: Genre. This is a romantic game, but whether or not the horror comes into play entirely depends on the choices of the player. The game pretty clearly signposts that drinking from the creepy water glass is a bad idea (at least if you’re playing Cam’s route first), and if you avoid doing so the game is just a cute little story about two people at a summer camp. I’ve always seen a lot of discussion about “genre savvy” in horror, i.e. that a lot of horror stories only work because the protagonists don’t know they’re in a horror story. And if they did, they’d make different choices, and it wouldn’t be horrifying at all! But since this is a horror game, the author has given us, the player, the choice to be genre savvy – at the expense of not getting the horror, which is undoubtedly what most people are here for! I think this is a great way to play around with interactivity and genre expectations. (Of course, this could all be unintentional and the goal was to make the horror hinge on a single innocuous choice, which is also horrifying! I may personally be too genre savvy for my own good, but I like that it works even if you can spot the hints beforehand.)
Secondly: perspective. As I mentioned earlier, you can play out the events of the game through the eyes of both Cam and Isla. This doesn’t change the actual events – the horror/not horror choice is present in both, and events will play out the same way if you make the same choice. The big difference here is that the change of perspective subtly changes the type of horror in play here, which I think is pretty neat!
If you’re Cam and you drink the creepy water, you’re treated to a nasty but straightforward body horror story. If you’re Isla, it’s still a body horror story but it’s much less straightforward. The horror choice is pretty well obfuscated in her route, so from her perspective she sees her partner gradually and then suddenly become strange and ill in a way she has no control over. I think the shift in perspective and the different framing of Cam’s issues that comes with it is very effective and helps keep things interesting, especially since large chunks of dialog don’t change between perspectives. Things got a little more repetitive on the not-horror routes from both perspectives, but given that this is clearly signposted as a horror game I didn’t mind all that much.
What Could Use Improvement?
Mostly, I think this needs a good round of polish. There’s a broken image link in the upper left corner, and there’s a few passages with no links out. I think they may be endings, but if so there’s no text indicating that’s the case.
I also believe the author is ESL so there’s some language issues that could be cleaned up if they got some editing help from a native speaker. This was honestly not a big deal and didn’t impact my enjoyment of the game, but I thought I’d mention it as I know there’s many people on this forum who are willing to help out. Not many people know about that, and editing help can be hard to find elsewhere, so I try to plug this whenever I can!
2024 Review-a-thon - games seeking reviews (authors only) by Tabitha
EDIT 2: I've locked this poll, but have started a new one here for next year's Review-a-thon! EDIT: The inaugural IF Review-a-thon is now underway! Full information here. Are you an IF author who would like more reviews of your work?...