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dungeonsanddeadlines.​com

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Dungeons & Deadlines

by Miles Matrix profile

Humor
2020

Web Site

(based on 2 ratings)
1 review

About the Story

Imagine a world where you sell your labour power for less than the value produced by your labour, and your company profits from this surplus value. Welcome to Dungeons & Deadlines, a card game where you have to balance work and life, success and sanity, career and family to survive the probation period of 31 days. How long will you last? Will you burn out or fade away?

Created by Synthwave artist Miles Matrix during an extreme bout of depression as a means to a voice, Dungeons & Deadlines is a satirical look at daily work place horror and the meaningless emptiness of capitalism played out via cards. The aim of the game is to survive the probation period of 31 days – but at what cost?

- Over 40 Work and Life cards respectively
- A dozen Go To Work Early / Later and Work Overtime / Go Home cards respectively
- 5 different outcomes based on your balance – if you survive the probation period
- With an original 5-song chiptune soundtrack by game creator Miles Matrix (available on Spotify, Apple Music, Bandcamp and many more) – including the bonus track "Capitalism Stole My Virginity", a cover of The (International) Noise Conspiracy.


Game Details

Editorial Reviews

boingboing
"Acerbic wit and rockin' chiptunes"
See the full review

AV Club
"Sounds like a soul-crushingly awful way to pour salt in your corporate wounds? Don’t worry! There’s cheery polyphonic jingles and quotes from such beloved entrepreneurs like Elon Musk, John McAfee, and Pablo Escobar to encourage you along the way. Happy Humpday, cogs!"
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Popgeeks
"You’re working an awful job and must balance career, home life and your own sanity. Your cruel bosses want to milk every last dime out of your hard labor, and you can be assured you’ll only be collecting 1/67th of what that labor is worth. Worse yet, you’re on probation and will be fired if you can’t make it 31 days in a row. You’ll see one of five different endings depending on whether you accomplish that or not."
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2 of 2 people found the following review helpful:
Daily grind as an RPG-can you survive 62 days? I couldn't, January 29, 2020
by MathBrush
Related reviews: 15-30 minutes

This game is kind of a blend between micro-text RPGs (like the Twinyjam game 'RPG-ish') and Fallen London (except instead of random cards you get fixed cards with random-ish effects).

It has some actually pretty good 8-bit music and a custom display. You are trying to survive 62 days, keeping your esteem, family, health, and stress at healthy levels.

I liked the conceit, but 62 days is really long. I died around round 39, and had seen a lot of repeated text. Maybe that's the point? Maybe you're meant to die?

I had two different encounters with sexual content, roughly as explicit as a PG-13 comedy in the US.

Edit: The game has been updated, including trimming the timeframe down substantially. Check it out!

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This is version 6 of this page, edited by Miles Matrix on 28 January 2020 at 5:52am. - View Update History - Edit This Page - Add a News Item - Delete This Page