Innovative Interactive Fiction
by Victor Gijsbers - 7 games
"Much Interactive Fiction, and some of the best, quite obviously descends from Zork and other early Infocom text adventures. But some of it departs from that terrain, and attempts to take the medium to new and unexplored areas. I here..."
IF For Libraries
by pwaak - 11 games
"I have examined the licensing and reviews for these games. They all conform to the selection policy of a typical public library in Texas. Your mileage may vary. Academic libraries may consider this list conservative while school..."
Games with a strong PC
by Tiny Clanger - 5 games
"In some games you mustn't just act, but act in character. In most games, Captain Kirk won't be allowed to shoot Mr Spock, and obviously nonsensical acts are disallowed. But in others, the whole world and its descriptions are filtered..."
Favorite ALAN games
by Anya Johanna DeNiro - 6 games
"These are some of my favorite games written in the ALAN IF-development language. With a lower learning curve and a more natural-language programming environment, ALAN v2 definitely filled an important role in IF before the advent of..."
Distinctive Puzzle Style
by Sam Kabo Ashwell - 10 games
"One of the most powerful techniques for rendering a game memorable is to build it around a unusual, interesting and consistent way of handling significant world interaction (or puzzles, if you prefer). It's also a difficult technique to..."
Highly polished gameplay
by Emily Short - 10 games
"Games that are exceptionally well-tested and smooth to play. They may not always be the most original works, but the implementation is strong, offering minimal frustration with guess-the-verb and other common flaws."
IF that's a pleasure to READ
by Maureen - 10 games
"I have a soft spot for "literary" IF. Good writing can draw me into a story that doesn't really have much game to it, and amateur writing can wreck an otherwise good game. That's not to say I like puzzle-less IF or text dumps. I enjoy..."
Best of SpeedIF
by David Welbourn - 12 games
"SpeedIF games are often overlooked or denigrated, and usually with good reason: with only two hours to code a game, the results can be rather shoddy. Buggy. Plagued with read-author's-mind problems. But not always. Here are a few SpeedIF..."