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6 games; award date December 15, 2004The Commodore 32 Contest was run in 2004 by Dave Bernazzani, who challenged authors to enter Z-Code games whose story files were no larger than 32K in size. (Note that there is no Commodore 32 machine that runs Z-Code; that was just part...
6 gamesTo create a previously unreleased ADRIFT game in three hours (or less).
36 games in 2 divisions; award date November 15, 2004The annual competition for original IF, judged by the readership of rec.arts.int-fiction.
6 gamesRules for this competition Time limited. The game is must be written during the period 15-22 August 2004. To ensure compliance there will be required first and completion line for the game, as well as a compulsory object to be announced...
7 gamesThe 1st Three Hour Comp July 2004. For previously unreleased ADRIFT games written in under three hours.
5 games in 3 divisions; award date June 9, 2004A competition for IF art pieces with minimal use of plots or puzzles. Entrants were expected to focus on objects (Still Life division), scenery/rooms (Landscape division), NPCs (Portrait division), or activities (Event division).
4 gamesA competition for new complete unreleased ADRIFT games. Took place during April 2004.
15 games in 10 divisions; award date March 2, 200416 games6 games; award date December 31, 2003ADRIFT End of Year Comp 2003 was for any ADRIFT game released during 2003.
30 games in 2 divisions; award date November 15, 2003The annual competition for original IF, judged by the readership of rec.arts.int-fiction.
1 game; award date October 31, 2003A yearly Halloween contest for ghost stories that started in 1998. This was the second year in which it accepted interactive fiction stories.
13 gamesTo create a game in ADRIFT in only one hour (or less).
5 gamesAll games must be written using Adrift 4.0 There is a limit of 20 rooms (as in rooms in the Adrift generator). It is always possible to make one room seem like many.
6 games in 3 divisions; award date May 3, 2003A competition for IF art pieces with minimal use of plots or puzzles. Entrants were expected to focus on objects (Still Life division), scenery/rooms (Landscape division), NPCs (Portrait division), or activities (Event division).
4 games; award date April 22, 2003The Spring Thing, also known as the Fall Fooferall, is an annual competition that was originally conceived and organized by Adam Cadre. The Spring Thing is designed to operate at the opposite time of year from the annual IF Comp in...
3 gamesThe Adrift Spring Competition is open for any unreleased, but complete, Adrift games. Competition entries must be in by 20 April 2003, with judging taking place in the following week.
7 gamesCreate an ADRIFT game which consists of one location only.
19 games in 10 divisions; award date February 3, 20033 gamesTo create a game in ADRIFT in only one hour (or less).