Ok, it's your day off. You have nothing planned, so you're free to do whatever you want. Time to head off in a random direction and get into some trouble. (On another note, I need to start figuring out when to use my own vacation days soon. I'm such a hoarder.)
I would describe My Day Off Work as an open and free exploration game in a text medium. You wake up, and you can decide to waste time at home, or head somewhere, like the mall or the beach, engaging in all manner of mundane and unproductive things, the sort of thing you do when you've too much free time on your hands.
The game keeps your name and gender ambiguous, although I just had a male PC vibe while playing. While it is possible to survive to the end of your day off after doing all sorts of (silly?) things, bad ends are present, some of which include death. Writing is mostly solid. I don't think I saw any typos.
It is fun to just head off somewhere and see what happens to you. This is the sort of game meant to be replayed over and over again to find all the stuff within, and one which turns up surprising nuggets of content wherever you go. If you are looking for a more traditional sort of choicescript game, this isn't it. Still, I found it quite entertaining.
Despite the many pokémon references, this ain't a game for kids. You play as a (female) pikachu, looking to find a date with one of four other ladies... I mean, pokémon. You swipe that app, look for a place to meet up, say hi, and you-know-what happens.
The writing is pretty amusing and entertaining. I liked most of the pokémon references, although a few made me cringe. That said, apart from your choice of potential dates, this game is an entirely choiceless experience once you head out with your other poké half.
It's short even if you do all four routes, but I think it was just right for a short read.
It's short, but well written with lots of charm. You travel abroad to meet your long-distance girlfriend. For the demo, you have one day to spend with her, with various choices like going to the mall, the arcade and so on.
Kichi's art is cute, and the game also has some interesting animations and poses. My guess is that the backgrounds are photographic images with filters applied, but they looked pretty good. The music is a bit... minimal, but it's solid too.
It was short, but I really enjoyed it, and hope to see more from the developer.
(Annoyingly, text rollback didn't seem to work. I don't know if the dev disabled it, or something went wrong on my end.)
This VN is pretty short, and really feels like a demo. You head to school, and interact with some of the ROs. Then, the game tells you your numerical score with each one before ending the game.
The music is charming. The character art is simple, but endearing. The background art looks nice, but some parts of it had me scratching my head. In a classroom scene, a lot of the tables didn't seem to have properly drawn legs, and some of the shadows didn't match up.
The writing is pretty rough. I don't want to fault the game too much for this, but it was harder to read as a result.
All in all, it's a short demo. You could try it and figure out if you want more from the dev.
Elemental Saga has a fairly interesting premise. You head to school, discover your elemental powers and later get drawn into a conflict where you put your powers into play. On a blind playthrough, the type of elemental you become will be pretty much up to chance, as apparently, it's decided by your stats.
Still, while the story is fairly interesting, the writing is rough. You'll see a lot of choiceless next buttons in the game, and even when you get choices, a good number of them are two choice options. The prose can get heavy at times, and combined with the rough writing and lack of choices, this is not the easiest read.
As far as free HGs go, it's ok, I suppose. You can always give it a go and decide if it will provide you with some entertainment.
It was an entertaining read, as two characters battle their way through a DnD world while the game provides some entertaining conversation via a Discord group chat between a group of friends. (Amusing note, it's called Diskord in game, but the game spells it as Discord at one part.)
There are a few choices, but I don't think the game branches significantly (I only played through twice, however.) Over time, the two characters get close to each other through a certain event in the game, before real life takes over.
The writing is fun and entertaining. The art and sound gives off the cute vibes, but I'm a little more mixed about it.
Being very honest, I do feel quite bad about giving this game a three star review. After all, I do see a lot of passion here. Deciding what rating to give was something I really struggled with.
The writing here is strong and moving. However, this feels like a better fit for a linear novel than a twine game. The game is largely linear, and with one exception, the only times you get choices are when you hit one of the branching points in the game. (There are three paths in total, so do the math.) While the game is well written, the prose is a bit on the heavy side, and without a steady stream of choices, it was harder to feel invested.
Still, I appreciate the work which went into this. The writer also left some detailed notes at the end, which I recommend reading even if you decide not to try for all three endings.
Thalassaphilia had something of a slow start, but the intensity of the story soon picked up with a mystery plotline. I won't spoil the details, but it certainly kept me turning the page, wanting to find out what happened next. Sadly, the entire tale ends on a cliffhanger, but what was there certainly kept me transfixed.
There is some form of romance in the game as you choose from different members of the crew to interact with, and try getting closer to them. That said, this isn't completely a romance game. In fact, the previously mentioned mystery takes up a good part of the bandwidth.
This entry also seems longer than most of the other entries. There is plenty of content to keep you entertained, along with choices when interacting with different characters. I admit, the mystery had me applying the text rollback just to get a fuller sense of the mystery and decide what would be the best choice coming up next.
Meanwhile, I'll need to get to playing Infinite Stars at some point.
It's a short but sweet VN, with pretty art, nice music, and two characters who are no longer quite themselves. There are a few interactive parts, such as being able to visit different parts on a village map, as well as interacting with the characters by touch. The writing was a little rough in some areas, and I spotted a few typos, but otherwise, it was still entertaining to read.
I ran into a crash by selecting some options, and ultimately finished the game by rewinding the game and selecting a different set of options which no longer caused a crash. That said, I will not take off any stars for this since the game is explicitly listed to be in a prototype stage.
The Daily Blackmail feels pretty short. Even taking into account the 30k wordcount, the prose is a little wordy and can lead to the feeling that you are getting less time than you should. Still, this is a short and free HG title. As far as games in this category go, this one is good from a writing standpoint. There is a simple stat system which plays a small role in the game.
Still, some parts of the plot really stretch the suspension of disbelief. Given the length of the game, I understand that some things have to happen to push the plot along fast, but still.
I tried to keep the next part spoiler-free, but I've hidden it anyway in case anyone doesn't want to be spoiled in the slightest.
(Spoiler - click to show)In one part, a senior person working for the press, who is also involved in some shady dealings, leaves incriminating evidence behind in a nonsecure drive and the trash bins outside her place. Really? Given her line of work, she should know that journalists do dig for dirt in trash cans. Maybe be a little more conscious that you're doing something illegal?
A politician meets you to leak out incriminating information. It is quite a stretch that they would reveal their identity and give you all the good stuff without at least 1) ascertaining if you can be trusted and 2) knowing where your loyalties really lie. Furthermore, the chosen location could mean unwanted surveillance or unexpected interruptions, neither of which would be convenient for said politician.
Additionally, some choices involve you picking a response for an NPC. The player character (you) says something, and the game gives you a choice of replies the NPC will say. This felt very jarring, and as a result, I sometimes got mixed up as to who was doing the talking. Plus, it reduces the sense that your character is a player in the story.
It's a short story which might entertain you if you are willing to suspend your disbelief, and if you don't mind picking what the other guy says. Other than that, the writing was good and I didn't spot any typos.