Reviews by ChanceOfFire

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The Daring Mermaid Expedition, by Andrea Phillips
I didn’t find what I was looking for, February 12, 2025

The game felt promising initially. The prose, writing and setting carried a lot of charm and cuteness. I liked the premise and felt that this could be a pretty good kids game.

However, much of your search for the elusive mermaids takes place over a series of scenes which do not feel very well connected. I got a pretty negative ending in this game which also felt sudden and confusing. I think this game has multiple endings, but I didn’t feel like returning for another round.

You can romance your patron in this game. I managed to accomplish my romance, but it felt really forgettable.

I liked the genuinely sweet and charming vibes in the game. However, the story and plot didn’t quite do it for me.

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Treasure Seekers of Lady Luck, by Christopher Brendel
2 of 2 people found the following review helpful:
A flawed space adventure, February 12, 2025

Joining a crew of space pirates and working together on missions to steal treasure. The premise works, but the execution has no shortage of problems.

Starting with the minor issues, there are unexplained pronoun changes in the game, sometimes on the same page. There is an inventory system, but it’s heavily underused. I bought almost everything in the shop on the first time I had access to it, but found limited opportunities to use those items. Character relationships are measured with opposing stats. (why??)

Most of the missions are ‘room puzzles’ where the game allows you to walk between different rooms, solving puzzles to move on to the next stage. Sometimes, you’ll need to unlock something in one room to unlock the other. This can be tough to pull off in the choicescript engine, and it’s actually quite well done here. Unfortunately, that’s the biggest praise I can offer.

At the ending battle, I chose to openly betray a certain group of people. Yet, in the ending mission, they were treating me as a hero, without much explanation as to why they had decided to forgive and forget. Another character was working to rescue someone who had been imprisoned, yet does not follow up on this after successfully defeating the imprisoned character’s jailor. The ending just didn’t make sense and felt rushed.

It’s not a bad game. Maybe it’s worth your time for a small bit of entertainment. But it could use some work.

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Never Date Werewolves, by Rebecca Zahabi
Being a supermom and finding romance, February 11, 2025

My first playthrough didn’t exactly go smoothly. I failed to romance the character I liked (I did carelessly mess up a few choices there) and my special project with my kids didn’t go all too well. Nevertheless, I still enjoyed the playthrough and left with a good impression.

You are a single mother, caring for six children with werewolf powers while trying to manage your day job. You’ll also meet a few interesting characters, go on dates with them and perhaps win the game of romance. This is largely a slice of life game, although there are plenty of interesting events to keep the story going.

The prose can feel kind of rambling at times, although it’s mostly well written. The ROs also have fairly interesting personalities, and I ultimately went with the schoolteacher.

It’s a short but solid title, with a good dose of romance and parenting.

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The Fleet, by Jonathan Valuckas
Preparing for battle, February 11, 2025

The Fleet is probably somewhere between Interactive Fiction and a choicescript battle simulator, but not a game which fits either category completely.

Most decisions in the game are centered around battle decisions or management decisions in preparation for said battles. The story and plot is very barebones, most characters do not receive much development and there is little done in exploring the setting and the different races/factions you're allied with or fighting against.

There are a few interesting choices around dealing with rebellions, betrayal and politics, but these are a small minority. Most of your choices will be around combat strategies or combat resource allocation. As far as I can tell, the stat system appears fairly deep and the combat system gives you plenty of options. Still, I was (seemingly) able to beat these battle checks most of the time, so I'm not sure how the game's difficulty really works.

If you want a choicescript game which is heavy on battles and battle management, this is it. However, I do think it could have benefitted from more exploration of the setting and the different factions in the game.

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Don't Wake Me Up, by Baudelaire Welch
A thought-provoking adventure which doesn't quite end happily, February 11, 2025

The story starts out with you trapped in a videogame universe, trying to figure out what just happened. For the first part, you travel through several videogame worlds, meeting some other characters seemingly in the same predicament while being treated to various videogame references and jokes. It's an interesting start, although there is one very annoying spaceship puzzle which gave me a lot of frustration on my first run (it took me three attempts to beat it, on a blind playthrough) and alone really deterred me from multiple playthroughs.

There are two romance interests in the game. Be warned, there is no happily ever after here. Trying to keep things spoiler free, the game splits into two separate paths depending on your selection, with one RO path having much more content than the other. Here, the game explores some really thought provoking themes of AI, reality, existence and so on. I felt it was really well done, although folks after a happy ending would likely disagree.

There is plenty of branching at the second half of the game, and the writer released a full flowchart. However, if you want to see most of it, this necessitates playing through the earlier chapters all over again and doing that annoying spaceship puzzle all over again. Having checkpoints or a save system (seriously) would have made exploring more endings a less daunting proposition. For me, I played the game twice (one with each RO) and was too lazy to go back for more.

It's definitely a unique game in terms of genre and structure, and one that really gets you thinking. I liked it a lot, but it's definitely not for everyone.

And please give me the option to skip that spaceship puzzle on second playthroughs! (I know the game gives you an option to skip it, but I only got it after failing the puzzle twice.)

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Poetry and Passion, by Leia Talon
1 of 1 people found the following review helpful:
Short and sweet, February 11, 2025

It's a pretty quick but enjoyable romantic short story, where you enjoy a few romantic activities with your partner before concluding it with a moment of passion.

Character creation is pretty detailed, especially for a game of this length. The writing is sweet and evocative, although a little more on the descriptive side. Overall, I enjoyed reading about the romantic activities, and would say this is good for a quick read.

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Big Brains in Little Jars, by Ashlee Sierra
Please let this be a normal field trip, February 11, 2025

Science nerd puns and jokes galore! You’re a brain in a jar, working for a dubious corporation as a brain for hire. Clients need your help, and as a brain, you’ll have to do some of the thinking for them. Of course, spending the rest of your existence being a brain-slave is not on your plans. In the meantime, you’re plotting to escape and save the other brains.

The story and plot isn’t too difficult to follow, although it won’t win much interest among the fans of fantasy and superheroes which make up a large portion of the choicescript fanbase. The pacing gets a little quick at times, but otherwise, I enjoyed it.

The stat system is a headache, however. Like Choice of the Dragon, it uses an opposed stat system. However, it was hard to guess what choice affected what stat (if any) most of the time, and I wound up with a pretty balanced (read: useless) character in the stat department. Some of the stat checks at the end are also pretty tough.

There’s some branching and multiple endings. If you like science humor, you’ll probably enjoy the writing here. It was a fun read for me, largely of the science variety.

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Divine Ascension, by Teemu Salminen
A battle of the divines, February 10, 2025

In Divine Ascension, you play as a powerful deity, working to spread your faith and gain greater power for yourself. Unfortunately, this world isn't quite fully at your disposal. There are also other deities around, whom you can choose to form alliances with or destroy over the course of the story.

There is a stat based management system here. It works like a currency, where you gain a certain amount of it, and can spend it on a stat check when the need arises. It would be good if the game could describe what some of these stats meant in story terms, but you'll work it out along the way.

There are multiple options and paths in the final battle, and the game will also give you some hints as to your chances and the easier and harder options. I managed to get a fairly good ending on my first attempt, siding with some deities and annihilating others.

Games which allows you to play as a deity are still pretty rare in the Hosted Games space. All in all, it's a short and fun game, with fun stat management elements and decision making.

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Jazz Age, by Nicola R. White
1 of 1 people found the following review helpful:
When romance goes missing, February 10, 2025

Under different circumstances, I would’ve given this game four stars. However, there is one major problem which led me to give its current rating.

You play as a fresh-faced new arrival in Prohibition Era New York, hoping to find fame and fortune on Broadway. However, the road to stardom is a perilous one as you try to scrape a living in the city while hoping for your lucky break.

The setting and writing is actually pretty good, and I enjoyed the story quite a lot. However, there is one major flaw with this game.

Romances feel secondary in this game. In a Heart’s Choice release, that does feel self-defeating. There are two romance options, but there just seems to be little in the way of romance with these characters, and interactions in the game make them feel more like business associates for the most part. There is a fairly intense sex scene in the story, but with the lack of romantic buildup, it feels like it was merely there to check a box.

If you’re here to read a good story, Jazz Age provides one. But if you’re here for romance, which I presume you are if you’re looking at the Heart’s Choice label, this might not be it.

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The Little Lifeform That Could, by Fade Manley
Spore in choicescript, February 10, 2025

This is a surprisingly cute and entertaining game. Likely inspired by spore, you start from a microorganism in a rock pool which gradually goes through various stages of evolution, building a civilization and going on to rule the galaxy. Most decisions are reminiscent of the game, from choosing evolutionary paths to deciding whether you want to befriend other species or eat them. The writing is also humorous and conveys the feeling of the 2008 game well. If you’ve played Spore, this is certainly an interesting choicescript adaptation to try out.

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