Reviews by mrudis65

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View this member's reviews by tag: balloon ride charm humor magic music one room satire wit
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To Hell in a Hamper, by J. J. Guest
3 of 3 people found the following review helpful:
Satisfying Take on the One Room Game, March 11, 2013
Related reviews: one room, balloon ride

The premise is simple enough. Lighten the balloon so that it rises enough to clear the volcano. Only one problem. There isn't any ballast to throw overboard. The only source of weight comes from your companion in the balloon. Obviously he is more than he appears to be, and stubbornly refuses to part with anything.

In the game "Violet" your enemy was your own distractibility. Slowly, surely, you had to be rid of every distraction so that you could finally sit down and write your thesis. Here, the enemy is Mr. Hubert Booby and his hidden acquisitions that are keeping the balloon from lifting.

The hardest part of this game is figuring out what to keep and what to throw overboard. No spoilers here, just recommend saving before tossing anything overboard... Undo only takes you back one move, so it's possible to discover several moves later that you needed something.

If you find the puzzles too difficult, there are in-game hints to help. No need for a walkthrough. There is, however a rather interesting puzzle near the end for which there are no hints. (Spoiler - click to show)When Booby's Aunt Gertie appears you need to find a way to safely get her overboard. If you still can't work it out,(Spoiler - click to show)Aunt Gertie will need a parachute. If still stuck, (Spoiler - click to show)make the parachute, and tie it to her. After that, (Spoiler - click to show)she won't go willingly. You'll have to pu__.

I'm not a big fan of one room puzzle boxes. But this game was one of the better one rooms I've played. Hence the 3 stars.

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Augmented Fourth, by Brian Uri!
6 of 6 people found the following review helpful:
The Jig Is Up, As In Thumbs Up!, February 23, 2013
Related reviews: music, magic, charm, wit, satire, humor

You know it's going to be good when the game rewards you with the following: "Your score has gone up by one point for Stomaching the Requisite Cliched Fantasy Reference." This was my first IF by author Brian Uri, and if you enjoy Emily Short for her masterful storytelling or Andrew Plotkin for his fantasy creations, or "Violet" by Jeremy Freese for the sheer single-mindedness of the main character...then you are in for a treat with this one. If you don't know who those folks are, read on.

The author hides the solutions to the puzzles in "plain sight" but not so immediate that you don't have to get into the spirit of the story in order to find them. For this reason, not one of the puzzles was so hard that it became frustrating. However, not once did I feel like my intelligence was being insulted. In fact, quite the opposite was true. The nature of the puzzles employs word play, so while there perhaps is some guessing involved, I found the use of logic, semantics and a good dictionary to be most helpful. There is magic, and the game requires a lot of suspension of disbelief, because of the tongue-in-cheek nature of the entire drama. Humor and satire are behind every encounter.

What about references that only veteran IF players, or keepers of odd trivia would understand? These enhance the experience and can lead to certain "Easter Eggs" but even if new to IF, the player will find the story intriguing enough on its own. As for the theme of instrumental music, while there are frequent references to music, no knowledge of the subject is necessary to complete the game. I will admit that having played an instrument enhances the experience.

Who will want to move this to the top of their list of IF to try? Fans of Monty Python, Looney Tunes, The Kids in the Hall, or Saturday Night Live who also have a subscription to Games Magazine drop everything now and play it! I enjoyed the fact that score was kept throughout the game, and at the end you were informed what the total possible score was.

Unique to this IF was that I actually WANTED to go back and start over at the end in order to try some of the "extras" I missed.

The ONLY downside, if there is one, is that certain puzzles are "blocked" so that you cannot complete them until you accomplish other things in the game - things that are completely unrelated. So if you *think* you have the solution, and it doesn't work… my advice is to go do something else and come back to it. Still, I never really felt stuck to the point where I thought I had "tried everything".

Summary: This was the best IF game I have played to date.

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