Ratings and Reviews by Fie

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An Evening at the Ransom Woodingdean Museum House, by Ryan Veeder

3 of 4 people found the following review helpful:
Slim-backed historical-modern horror story about women's places in time, March 9, 2022
by Fie

Really interesting game! This is very much of an exploration and a story rather than a puzzlefest, and I think it does those two things quite well. There was a very hard puzzle (how to re-enter the house) that I got stuck on, but the >hint feature allowed me to progress.

There's a lot of pleasing description here and a nice narrative voice (Spoiler - click to show)(with a contrast from 'I' to 'you'), standard of Veeder's writing. Although the end scenes were my favorite and what I remembered of this game for several years, I also really enjoyed the early game where you go around a museum you're a tour guide for and get to touch everything hidden behind the velvet ropes.

I especially liked the response if you try to >undo after completing the game.

The story has a satisfying ending. I think that's harder to find in horror stories nowadays, and I thought it was very effective, especially with how it was handled. (Spoiler - click to show)The woman that used to live in the house, with all the sexism and prejudices of the time, switches places with 'you', the tour guide living in the modern age. You'll get used to the uncomfortable bed and loneliness eventually, because it's time for her to try out her new car keys and autonomy!

(Spoiler - click to show)The use of a separate character choosing to leave her historical life (whilst fucking over someone else) instead of only having the narrator ruminating on how much it must have sucked or having it buried in subtext really made it for me. I especially liked how Lilian Woodingdean still felt like part of the 1800s even as she was ready to escape it. She dismisses the maid's room as unimportant if you try to examine it, and denigrates your attempts to play with the children's toys. Even the museum which prides itself on historical accuracy can't get everything right, and she provides corrections like how the rocking horse would never be provided to kids - no, that would teach them to be complacent with real horses. Her analysis of how values have changed as linearly pointing towards more convenient and comfortable makes very much sense from her perspective, and along with the mild, almost wistful tone that seems to be stereotypically packed with statements like those also comes with her implicit understanding that convenient and comfortable are things that she'd prefer to live with, given the option, and she's going to have such a great time in your car and modern life!

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The Little Match Girl, by Hans Christian Andersen, by Ryan Veeder
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Ryan Veeder's Authentic Fly Fishing, by Ryan Veeder
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Three-Card Trick, by Chandler Groover
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The Northnorth Passage., by Caleb Wilson (as Snowball Ice)
Fie's Rating:

The Baker of Shireton, by Hanon Ondricek
Fie's Rating:

All Things Devours, by half sick of shadows
Fie's Rating:

Rematch, by Andrew D. Pontious
Fie's Rating:

The Blind House, by Amanda Allen

4 of 4 people found the following review helpful:
Creepy horror game that plays with the idea of puzzlefests, December 31, 2021
by Fie

So, you're in a house staying with a acquaintance after an incident left you with nowhere else to go. Maybe you have some ideas of how you should behave, or about what kind of houseguest to be. But, you're not playing as you. You're playing as Helena.

I think this is an interesting game to contrast with non-IF games. The closest equivalent to it I can think of is horror RPG maker games such as Ib, without a obvious goal but to go around solving puzzles anyway. The Blind House is less dreamlike with its grounded setting inside someone's home where you interact with mundane objects. You have puzzles such as how to fill a vase with flowers, how to cover an annoyingly bright window, and more traditionally slightly-insane IF puzzles like figuring out what a code on a blouse corresponds to, finding the password to a computer, and figuring out how to call someone. What doesn't feel quite homely does fit what you expect out of retro IF. And on the whole, even when you realize what you're doing is strange, you have to if you want to proceed in the game. To quote Emily Short's review, "Behaving in a “normal” IF adventurer way was, within the context of the fiction, behaving in a completely creepy and unacceptable way" and that's a really fun thing to play with.

And the payoff is really great. I've found lots of horror games unwilling to explain themselves recently, but this game does not turn away from the weird shit that you've been doing in the end.

Are the puzzles fair? Eh. You'll probably need the walkthrough at some point, but it's included and not too much of a pain. A lot of smaller points are skippable if you don't explore, but the horror would not work so well if you didn't go out of your way to explore and solve these puzzles. It's impossible to get to the end without exploring, so if you find yourself relying on the walkthrough because the puzzles are impossible, I recommend playing again in a few months when you generally know what you need to do but don't remember the specifics.

Concerning problematicness, as stated by another review - the nature of this game as the player as a (Spoiler - click to show)creepy person trying to trap the victim in their own home necessitates an abuser and a victim. While I thought (Spoiler - click to show)Helena's twisted 'protectiveness' and self-justifications that could be read as romantic were a lot more cheesy and obviously evil than scary, especially compared to the her outright denial of what she was doing and the subtlety of her not being able to look in the mirror (because it was covered with bandages), I don't think that that's very out of place in a horror game. Subtextual or not, it's about someone (Spoiler - click to show)predating on someone else which is inherently creepy, and the game being about two women means that the relationship between them will be read as creepy. I don't think it came as a surprise as to what the story was building to, as you-as-Helena must do some very invasive things to reach that point. I also think a benefit is that this story is entirely about the Helena and Marissa - at full tilt, (Spoiler - click to show)the psychotic lesbian isn't a footnote or a joke or side character, she's the heart of the game, so if that's what you're looking for you can have it explored in its entirety here, and if you're not it's not a surprise what you'll be getting into.

My favorite horror moments include
(Spoiler - click to show)
Superglue disappearing from your inventory
Not being able to call anyone
The beginner's quality creepy paintings in the drawer, that Helena presumably made
White roses stained auburn
Twenty bandaids, ten for each arm


Somethings that might be better of fixed
(Spoiler - click to show)
You cannot call Marissa because you don't know anyone named Marissa... the default error message is silly when applied to people you obviously know
The phantom phone call will keep triggering whenever you step out of the room, making it a bit comical

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ULTRA BUSINESS TYCOON III, by Porpentine
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