Ratings and Reviews by Stian

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View this member's reviews by tag: ectocomp 2020 IFComp 2019 ifcomp 2020 Spring Thing 2018 Spring Thing 2019
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Turbo Chest Hair Massacre, by Joey Acrimonious
2 of 2 people found the following review helpful:
Peculiar and interesting, but too many socks, December 1, 2020
Related reviews: ifcomp 2020

This game contains many elements I had not expected. Suffice to say it makes the story peculiar and interesting. It is nicely imaginative and features a surprising mechanic as well. Puzzlewise, it felt a bit strange, like an ocean of red herrings. The author seems to have created takeable objects for almost every conceivable thing that reasonably could exist in the house, including a full wardrobe and tons of kitchen utensils. After a few turns of “take all” my inventory list felt demotivatingly long.

One major problem with Turbo Chest Hair Massacre (the version marked 8 Oct) is that a certain item completely takes over the “it” pronoun, something I obviously kept forgetting about every two minutes. I encountered a few other bugs too, though nothing big. Overall, the game is quite well implemented, and the story is good, though I think the playing would actually be more enjoyable with slightly fewer pairs of socks in the inventory.

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Shadow Operative, by Michael Lauenstein
2 of 2 people found the following review helpful:
Moody and streamlined cyberpunk, December 1, 2020
Related reviews: ifcomp 2020

When given the choice, I strongly prefer to play IF in a local interpreter rather than a web browser. It’s faster, uses less memory, and I can adjust the fonts to my liking. In the case of Shadow Operative, the author was quite insistent that I play the web version. So I tried it, and I’m glad I did.

Visually, the interface of the web version is really nice. The colours and fonts are somewhat similar to the Alien Night theme at intfiction.org, which, combined with the good looking cover art in the top right corner, sets the mood nicely. For further mood enhancement, there is also music, though it was impractical for me to listen to it while playing. The window is divided into three columns: the leftmost lists accepted verbs and available exits, the right column shows the inventory beneath the cover art, and in the middle we find the command window which works exactly as I’m used to from Lectrote.

Of particular note is that relevant nouns in the output are links. This makes it possible to play the game using only the mouse; I tried it a bit, but for me, typing was faster. The downside to this is that playing it in an interpreter would have been quite a frustrating experience, as most nouns are not links, and therefore not implemented at all. I’m not entirely sure this is the case; I tried a few non-link nouns and they were not recognised. Another consequence of this is that the play experience becomes extremely streamlined, the exploration limited, and the puzzles really easy with such a small noun space. As such, the challenge was next to none and I was able to finish it in less than an hour.

Still, the writing is decent enough to make Shadow Operative engaging for that time. The cyberpunk elements are stereotypical – including VR cyberspace, biohacking, and touches of Japanese culture – as is your eventual mission, but in a rather cute, nostalgic way. There is also a brilliant twist in the story that took me by surprise.

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The Impossible Bottle, by Linus Åkesson
4 of 4 people found the following review helpful:
A whimsical and truly delightful parser puzzler, December 1, 2020
Related reviews: ifcomp 2020

Linus Åkesson, the author of this game, is the creator of the Dialog authoring system and his three games seem to have been made in tandem with its development. Being fundamentally different in terms of both premise, story and interaction, they each play to different strengths of Dialog. This time, the author presents us with a real puzzlefest, and it is as delightful as they come.

Taking on the role as a six year old girl you start the game tidying up your toys, but it soon turns into a clever, whimsical and imaginative journey through your house in order to make everything ready for dinner. Storywise, The Impossible Bottle certainly alludes to Alice’s adventures in wonderland; it is equally surrealistic (though admittedly far less trippy). And like the books about Alice, Åkesson’s story also contains hidden layers of depth that are gradually uncovered during play. Despite a few instances of parser strangeness, the implementation is mostly brilliant, and the writing, though sparse, is perfectly suited to the protagonist and her world.

It took me just over two hours to finish The Impossible Bottle, and I loved every minute of it!

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Academic Pursuits (As Opposed To Regular Pursuits), by ruqiyah
2 of 3 people found the following review helpful:
A smart puzzleless parser game, December 1, 2020
Related reviews: ifcomp 2020

Puzzleless and for the most part smoothly implemented, Academic Pursuits uses the parser format to tell a story in a clever way. While not essentially humoristic, the gradual discovery of new information – conveyed by the thoughts and feelings of the protagonist in the process of unpacking – has twists and turns that made me smile. It’s all well written and I really appreciated this way of storytelling.

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Deelzebub, by Morgan Elrod-Erickson, Skyler Grandel, Jan Kim
2 of 2 people found the following review helpful:
Brilliant premise, but lacking in gameplay polish, December 1, 2020
Related reviews: ifcomp 2020

This is a game where I found myself resorting to hints. Not because the puzzles are particularly difficult, but because the parser was frustrating, to the point where it was not fun any more, and I just wanted to finish it. In addition to guess-the-verb-issues on every corner, most of the progress is being done with “ask/tell person about something”, which in the end resulting in me adopting a brute-force approach, asking and telling everyone about everything in turn. On top of that, I also ran into several cases of runtime errors – nothing game breaking, but certainly adding to the frustration.

I would like to point out, however, that I loved the premise, the characters, and the writing of Deelzebub, and I sincerely wish I had played a more polished version of it.

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Vampire Ltd, by Alex Harby
1 of 1 people found the following review helpful:
Short, funny and easy, December 1, 2020
Related reviews: ifcomp 2020

Short, funny and easy, Vampire Ltd. offers 15 minutes of delightful IF escapism, to a world where vampires suck. The writing is lovely; though not particularly unique it’s certainly a good foray into the humoristic style that characterises a lot of popular IF. Although the puzzles are straighforward, they are mostly well implemented, fun and fits the story well. The lack of other entries on IDFB indicates that this may be the author’s first IF, and if so it’s certainly a solid first effort.

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Standing on the Shoulders of Giants, by Kenneth Pedersen (as Ilmur Eggert)
2 of 2 people found the following review helpful:
A short story in parser format, December 1, 2020
Related reviews: ifcomp 2020

A rather cute fan- and fantasy fiction featuring Isaac Newton as its protagonist, Standing on the Shoulders of Giants is a short story in parser format rather than a game. As the playing time was less than 10 minutes, the experience never achieved a deep level of immersion or engagement, but the writing was solid enough to carry it through. The story itself was friendly and somewhat imaginative, but lacked the depth and/or length to make it properly interesting. While parser commands are used to progress, puzzles are just about absent, and exploring is explicitly discouraged in room descriptions.

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Lovely Assistant: Magical Girl, by Bitter Karella
1 of 2 people found the following review helpful:
A smart and well written magical girl parser game, December 1, 2020
Related reviews: ifcomp 2020

A smart – and particularly well written – puzzler that needs quite a bit of polish on the implementation in order to be truly enjoyable. Described nouns can not be seen, worthy synonyms are not understood and objections are being made to using objects in objectively reasonable ways.

As Karella is an experienced author, it came as no surprise that the narration is solid and professional, with a unique language suited to the strong characters and humoristic premise. The puzzles were properly reasonable, apart from being very strict in terms of how to properly formulate the required actions.

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Seasonal Apocalypse Disorder, by Zan and Xavid
3 of 3 people found the following review helpful:
Very promising but somewhat unpolished time travel parser puzzler, December 1, 2020
Related reviews: ifcomp 2020

A puzzle-heavy game that in its current state is unfortunately severely under-implemented. Around half of mentioned nouns could not be referred to, and many actions gave peculiar unintended responses. With polish, however, Seasonal Apocalypse Disorder could turn in to a fine piece of IF. The world building is particularly interesting, inspired by several fantasy tropes but adhering to none. The strangeness here reminds me a bit of the Myst series; it is not similar, but rather similarly strange. Probably due to the particular ending I managed to reach after just under two hours of play, some of the world remained unexplored and some questions remained unanswered.

The puzzles are generally good, though hampered by some confusion resulting from the lacking implementation. As expected from reading the description, you travel through time in order to affect the future through your actions. This, the authors have managed to construct quite well. Neither of the puzzles I solved were anywhere near far fetched, but it still felt like a good challenge.

If the game gets a proper update, I might be tempted to play it again and try to reach a different ending.

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Desolation, by Earth Traveler
2 of 2 people found the following review helpful:
A lovely homage, December 1, 2020
Related reviews: ifcomp 2020

A lovely homage to certain classic works of IF, Desolation certainly lives up to its title, putting the player in a desperate situation with only one way forward. The pacing is excellent, feeding the feeling of running away from danger in desolate surroundings, emphasised by suitable bursts of real-time delays in the narration.

The puzzles are not too complicated, especially for those who have played the games Desolation pays tribute to, but delightful to tackle nonetheless. My only real criticism is of the ending, which came very suddenly and felt premature, like the ambitions had been cut short by a deadline. I’m hoping for a continuation.

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