"Being There" is a love letter to Korea. Magnuson clearly has great affection for his subject, and does his best to transmit it to the player. Each location is associated with a photograph, and at each place the game suggests some things to try. There are no right or wrong answers here - this is, as Magnuson calls it, a "notgame".
There are a few places where the interactivity works against the text - in particular, I'm thinking of one location where I spent at least 8 or 9 turns trapped in a pot of kimchi. But one doesn't want to be churlish. Being There, while not deeply involving for the casual drive-by player, is still charming, and worth trying.