This game takes place in an unusual setting. Your at the mercy of an interrogator, replaying events that have already taken place. Your aim is to please him in the early going, to defeat him later on. This game uses some of the most interesting gadgets. Bond fans will love them. Learning how they interact with each other is the premise of the game.
How does it compare to more modern efforts? It stands alone I think, given the time at witch it was written.
Highly recommended.
This has to be one of the finest examples of NPC interactivity yet seen in IF. Speaking to an exhibit for 10 or 15 minutes might seem rather strange, but her variety of topics can take you from greek myths to the meaning of life and or death. Recommended for anyone wanting to see developments in IF characterization.
Other games have improved on her initial premise, that being to create the most interactive NPC. Her later works do more interesting things with conversation generally, but don't let this stop you from trying the first real effort to push the boundaries.