Ratings and Reviews by OtisTDog

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Harmonia, by Liza Daly
1 of 1 people found the following review helpful:
The makings of a very memorable novella, July 7, 2024*

Choice games are not my usual cup of tea, but I have taken the opportunity to play several of them as part of the Free IF Playoffs. As many other reviewers have noted, this ostensibly choice-based work offers surprisingly few choices. Although the reading experience requires quite a few clicks -- a design choice that works very well given its format and the PC's characterization, as noted in Rovarsson's review -- not very many control a decision that affects the PC's actions. I, too, counted a "handful" of these (five or so) over the course of the work, an average of less than one per chapter. The number of story-significant choices seems even fewer.

The writing is very good at the small scale, though CMG's pointed critique of the overall structure is accurate. I would add that what I thought was one of the story's major strengths, its pacing through the first six chapters, is abruptly abandoned around the midpoint, and the remainder of the story feels rushed by comparison. This does much to undermine the contemplative mood that prevails in the first half.

Nonetheless, I thoroughly enjoyed my encounter with this work. It could easily stand on its own as a straight-up novella. I found myself quite absorbed by the Lovecraftian feel of the opening act and the various intriguing references to real-world utopian literature. I was not prepared for the sudden shift of tropes to H. G. Wells territory when the protagonist (Spoiler - click to show)discovers that the "gateway" built into the Astrolith is a time portal, but it did change the significance of the story in interesting ways. (Spoiler - click to show)I was particularly stricken by the portrayal of the modern era as a utopian dream come true by the story's villain. That was clever misdirection.

I did like the Windrift interface more than that presented by the average choice engine. Perhaps its biggest drawback is that it lacks an "undo" feature. It would have been nice to be able to go back and explore the other ending that I didn't pick, but since it will require another entire "playthrough" I probably won't be doing it any time soon. The story is interesting enough that there's a good chance I'll circle back around to it sometime in the future, though, especially after reading some of the novels that it cites.

* This review was last edited on October 21, 2024
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Digital: A Love Story, by Christine Love
1 of 1 people found the following review helpful:
A very unusual kind of interactive fiction, July 7, 2024

This work feels much more like a "hacking game" than what would typically be called interactive fiction. The game has a graphical user interface, and the only text entry to be done by the player takes the form of multi-digit numbers. A sort of limited choice-like player input is also accepted via button-clicking to initiate or respond to messages from NPCs. The fact that all significant narrative events are depicted via text arguably places it somewhere at the outskirts of the form. It doesn't feel quite out-of-bounds to qualify as IF to me; your mileage may vary.

The world of the game is a strange one, a kind of alternate 1980s much like our own but in which (Spoiler - click to show)early breakthroughs in computer science had developed truly self-aware AIs. The most far-fetched component of the plot is the idea that such a program could run on a 16-bit home computer.

As other reviewers have noted, the author goes to great lengths to capture the feel of the BBS era despite having no firsthand familiarity with it, even accurately portraying the sounds of the dialup sequence for 1200/2400 baud modems. This work may have some value just as a kind of "living history" display, making it easier for those who grew up with the internet to appreciate its technological roots.

The overall plot is relatively constrained. The early parts of gameplay have a richness to the NPC userbase that rapidly falls off as the main plot gets going. Gameplay options are expanded over time as new programs become available, but their implementation is limited to the need to run them at certain times; fundamental gameplay is not altered. The pacing is rather too quick for my taste after the first act, robbing a significant twist of much of its intended impact. Based on the order in which some messages were received, I may have gone through key events in an unanticipated sequence, so again your mileage may vary.

Despite these significant flaws, I admire the work done on the interface and did find it to be an enjoyable short play experience.

Note that although this game is tagged as "queer" on IFDB, that seems to have no relation to gameplay. Although an interpersonal relationship is an important part of the plot, it is handled in an entirely abstract and non-sexual way.

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Known Unknowns, by Brendan Patrick Hennessy
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The Axolotl Project, by Samantha Vick
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With Those We Love Alive, by Porpentine and Brenda Neotenomie
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Will Not Let Me Go, by Stephen Granade
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SPY INTRIGUE, by furkle
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Dr Ludwig and the Devil, by SV Linwood
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Birdland, by Brendan Patrick Hennessy
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Weird City Interloper, by C.E.J. Pacian
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