Ratings and Reviews by Emily Short

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An Act of Murder, by Christopher Huang
Emily Short's Rating:

Fox, Fowl and Feed, by Chris Conroy
3 of 3 people found the following review helpful:
A little charm, but no ambition, November 17, 2007

This game is an expansion on the classic logic puzzle hinted at in the title, expanded with a few extra challenges along the way. Even with those additions, though, it offers only about fifteen minutes' worth of play, in an unambitious setting, without much by way of story or characterization. There are a few cute moments in the descriptions, and the narrative tone is good-humored and pleasant; but it's nothing very memorable either.

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Lost Pig, by Admiral Jota
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Orevore Courier, by Brian Rapp
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Slap That Fish, by Peter Nepstad
10 of 11 people found the following review helpful:
Smack!, November 16, 2007

This is a combat game about fighting fish.

The opening of the game is probably its weakest point: there’s not much information to ground the absurd set-up, and it’s also possible at first not to realize that you can do anything but PUNCH, SLAP, KICK, and BACKHAND the various fish. I went through a few rounds of that and found myself wondering whether there was more to the game than randomized combat. (It’s not really randomized, either, but I didn’t recognize that at the very outset.) So I came close to quitting, before I realized that there were both puzzles and a (slight) story in there; I just hadn’t really gotten to them yet.

Things pick up in the midgame, as new props become available to fight with, we learn a little more about the premise, and the fish start to fight back. The final fight ends with a fanfare and flourish that make the earlier fights seem more significant.

It’s still not what you would call a great game -- the game-play is too repetitive, and there is not enough feedback on puzzle solutions -- but it has a certain quirky charm.

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The Retreat, by J.D. Clemens
2 of 4 people found the following review helpful:
>WAKE UP, October 30, 2007

An entry into a competition for games based on dreams, The Retreat feels just a bit off-kilter from our reality. Many elements of the backstory go unexplained for the whole game -- which is not very long.

Despite the relative slightness of the piece, though, it has evocative moments, and there was one action in particular that I felt guilty about when the game was over.

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The Act of Misdirection, by Callico Harrison
10 of 11 people found the following review helpful:
Revising my opinion, October 30, 2007*

The first scene of this game is a favorite of mine: the player is called on to do a magic trick in front of an audience, though (of course) as player he does not know how the trick is done. But there's more to the scene than simply getting the trick right and solving the puzzle: on a replay, it's possible to turn the scene into a real performance, by hamming things up, tantalizing the audience, and making the most out of each stage. This allows for expressive play -- getting into the character of the PC and making the most of it -- to a degree I have seen in few other games.

When I first played, I found the pacing broke down a bit in the later scenes, and the writing became more overwrought. Replaying later, I found the later pieces of the game much more successful. I'm not sure whether this is because I was playing a later version of the game (these notes are based on version 6) or whether I was just luckier with my subsequent play-through. But on review, this piece impressed me quite a bit more than it did the first time around.

* This review was last edited on May 7, 2008
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Six Stories, by Neil K. Guy
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Jacks or Better to Murder, Aces to Win, by J. D. Berry
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Constraints, by Martin Bays
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