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Floating impressions of Korea, August 2, 2010by Felix Larsson (Gothenburg, Sweden) As the author makes clear on his website, this is a nongame “about existence and Korea” . Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Jordan Magnuson, August 2, 2010 - Reply Thank you very much for your detailed and honest review Felix: I'm honored at the care you've taken with my work. That's really all I have to say, for the most part :). This was an experimental piece, and while I should certainly like for it to succeed as well as it can, I think your criticisms are fair, and I shall certainly take note of them. I think my effort here may have been slightly self-defeating, even, in that there is a strange way in which I didn't really want to "say" anything about Korea or existence with the piece... I know that sounds odd, and it's hard to explain, but I was trying to get at something a little more existential and primal... something that comes before (or after) "saying," if you will... the idea of "being," or something like that. But as you say, you probably need to be someone like Richard Brautigan to pull something like that off :), and I clearly lacked the skill for it (at least this time--not saying that I won't try again ;). Thanks again for your thoughts! AmberShards, August 28, 2010 - Reply I beta-tested this game and Felix's points hit home with me as well. The problem I had was that because there were no puzzles/problems and also no story, I was not drawn in by the game. The short duration also contributed to the clear separation of the player from the game and resulted in an airy, indistinct, ambivalence. Story and interaction weld the player to the work and cause its images and its meaning to create enduring impressions. These require the player to spend time in the world of the game, and the more often the game compels the player to visit, the more memorable it becomes. Jordan Magnuson, September 2, 2010 - Reply Thank you for your comments AmberShards, and once again thanks for the beta testing! I agree with your points regarding the importance of story. Being There was sort of an experiment to test those points, and, well, they seem to have held up pretty strongly :). It is interesting, though, that I've had a couple people comment on having really enjoyed Being There... so I guess there is a little bit of wiggle room. Felix Larsson, August 2, 2010 - Reply Thank you. I look forward to that next try. |