Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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A Visit to the Human Resources Administration, by Jesse
3 of 3 people found the following review helpful:
An all-too-real sci fi story about applying for government benefits, September 28, 2025
Related reviews: less than 15 minutes

I felt a strong connection to a lot of the material in this game. You are an alien visiting the Human Resources Administration to sign up for SNAP benefits. In the process, you learn a lot about how human bureaucracy impedes and hurts others.

When I was first married at 26, we got a little government income from a disability program my ex had been on before marriage. There were tons of restrictions; for instance, we weren't allowed to have savings over around $500 or $1000 (so we had financial pressure to not establish any emergency savings and be more irresponsible). After almost a year, the government told us that we hadn't properly reported my income and we had to pay back thousands of dollars. I told them that our bank account didn't even have half of that, and they said, "Are you offering to pay off half of it now? If you do, we'll forgive the rest." So that worked out, but it was a real mess. We messed up reporting, they took forever checking.

Similarly, DMVs have always been old, decaying buildings (not enough tax money?) and hard to figure out. I ended up with a 'Female' marker on my Pennsylvania ID (which got me out of at least one speed trap as the officer found it amusing when I showed him my ID).

It's not all dour out there, though. The low-rated post office in my area had a stand-out clerk who pointed out problems I had with my passport application before a work trip to Spain and saved me about a month of work and hundred dollars.

This mostly-linear game does a great job of showing just how messed up the world is by making the alien go through the whole process. But then it goes through and says all the same things much less effectively and without any subtext by having a ranting human explicitly lay down the moral. I think the first part was so effective by contrasting the cruelty and inhumanity of the system with the placid alien, and the second part just didn't work as well for me. It's kind of like when you're drawing something and it looks good but you flip the mirror and the flaws just jump out at you; the first part was that 'flipped reality' for me.

The author's end note mentioned working in this area, and I salute Jesse for the good work!

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One Step Ahead, by ZUO LIFAN
2 of 2 people found the following review helpful:
Short twine game about use of AI for school, September 28, 2025
Related reviews: less than 15 minutes

This is a brief Twine game about someone who becomes addicted to the use of AI.

It felt pretty realistic (until its turn in later chapters, although that's not too unrealistic). I have some students who rely almost entirely on AI. A lot of the panic when things like the SAT or IB exams approach as its been so long since they did work unassisted that they've forgotten how. Thankfully most of the come to that realization early enough that they can lock in and start studying themselves.

There were occasional grammar mistakes (the only ones I noticed were sentences that had an extra 'be' in them) but they kind of fit with the slow degeneration of the main character's cognitive skills.

I liked the voice of the author and the creativity shown in the presentation.

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The Burger Meme Personality Test, by Carlos Hernandez
A mockery of those job personality tests, September 28, 2025
Related reviews: 15-30 minutes

This was a salient game for the current job environment. It presents a fake version of an AI-run personality test (no real AI is used) where you are presented with different images and scenarios and your answer determine your employability.

This is a real thing that's been going on; I've seen a lot of screenshots of job applicants that are taking tests featuring a 3d cartoon guy or girl in various scenarios with inane questions like 'do you relate to this picture' or something.

I failed the test, which is reasonable as I doubled down on being willing to sacrifice the CEO's life to save the plebeians, even though I otherwise had expressed undying loyalty to the burger empire.

Pretty funny. The choices always felt fresh but the results turned a little stale by the time I finished this burger. Still, I can't deny it was a good meal.

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Your Very Last Words, by Interactive Dreams
2 of 2 people found the following review helpful:
Unity game with IF and 3d elements; Mexican revolution firing squad, September 28, 2025
Related reviews: 15-30 minutes

This is a downloadable Unity game. In it, you stand before a firing squad, about to be killed during (I believe) the Mexican Revolution due to being on the opposite side from the soldiers.

There are two components of the game. One is a text component, where you move on to the next message with a right arrow, and options appear in a menu of 3 at a time. The other is 'opening your eyes', revealing a 3d-generated world you can view from a single fixed point, looking at the firing squad, the whole world in stark white lines on black.

You are to be executed, but are given a 10 minute reprieve to consider your last words. Thoughts fly through your mind, and you can pick which ones to remember. At the end, you can choose 3 to say (although my top choice didn't work, for some reason).

The frenzied re-evaluation of an entire life was relatable, and the writing had pathos. The ending was chilling.

This game does use timed text at the start and a timer for the middle portion. Unfortunately, I mostly chose to get into IF because of the ease of pausing and doing other things. My childcare duties called me away from the computer multiple times, so I came back to see the execution had started without knowing if I could have seen more interesting text in the middle and no rewind. What I did see was worthwhile, though. This game led me to look up more about the revolution on Wikipedia.

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valley of glass, by Devan Wardrop-Saxton
2 of 2 people found the following review helpful:
Short game inspired by an old story, September 28, 2025
Related reviews: less than 15 minutes

This is a small Inform game that seems unfinished in some sense. It has a small map with one central area and four spokes. Travelling in each of the spoke directions tells you of a memory, except for one which seems to be your current life.

It seems like it might be setting up something interesting (polishing the fruit was fun, as was wondering why we're wearing a night gown, and decompiling led me to try to BREAK OPEN the fruit), but it doesn't pay off, instead ending abruptly. If it's meant to be short and poetic, it might benefit from more careful attention to detail; if it's meant to be part of something longer, I'd love to see it finished.

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The Transformations of Dr. Watson, by Konstantin Taro
1 of 1 people found the following review helpful:
Brief illustrated twine game about a body-hopping Watson from Sherlock Holmes, September 27, 2025
Related reviews: 15-30 minutes

This game is a brief, mostly-linear story (with occasional parallel branches) about being Watson in the Sherlock Holmes stories and having your mind shunted into different animals, each of which gets attacked in turn.

I love Sherlock Holmes stories, and have often considered Arthur Conan Doyle's writing as the most gripping and interesting to me (but only in Sherlock Holmes; his other stories aren't as interesting to me). Unfortunately, this has almost none of the interesting elements of Sherlock Holmes stories. Dr Watson is here a coroner, for some reason, and does the investigating himself. He discovers the criminal immediately (who for some reason has left the murder weapon in plain view while inviting a doctor to investigate the death and is shocked to get called out). The murderer also has no problem believing animals have sentience or malice and violently murders them and attacks children while a detective is in the house. Sherlock himself doesn't do any kind of fancy deducing of any kind. This is exactly the kind of story AI tends to generate; this story itself might not be AI, but if it is human-made, it doesn't rise above the level of what AI is capable of.

Each page has multiple ai-illustrated images, which, like the story, serve to show exactly what is described without anything greater. The text says parrot, so we see a parrot. The text says cat, so we see a cat. There isn't any deeper theme or connection or symbolism, and the details of the pictures have no relevance to the story text.

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Rain Check-in, by Zeno Pillan
2 of 2 people found the following review helpful:
Short parser game with multiple endings , September 27, 2025*
Related reviews: 15-30 minutes

This game is a parser game where you end up parked at the end of a lonely road, ready to check into a room. Unfortunately, the airbnb (I think?) host you are working with has sent you poorly-translated instructions. You have to find your way in.

I found two endings, but peeking at the walkthrough shows there are some more including at least one area with a bar that I didn't visit.

I found the house area to be descriptive, with the squeaking gate and the approaching thunderstorm. Like real life, I was mildly panicked about what to do with my draining phone battery.

I liked the puzzles involved. I did have some difficulty fighting with the parser in one part. Specifically, after (Spoiler - click to show)putting the dial on the lockbox, X DIAL and TURN DIAL and TURN DIAL TO 1 didn't work but TURN DIAL TO 123 got me to the menu.

The author states that the text was grammar-corrected with chatgpt. It did feel like fluent English. While I oppose most uses of AI in games, it's mostly for aesthetic rather than ideological purposes; most AI text is boring, all AI stories I've read have incoherent plot, most AI images don't match the story and bloat file sizes, and, for one ideological purpose, if we use AI we can't grow as writers. But the text here is written by the author, just spruced up, and I like the scenario he came up with. Grammar is a fairly mechanical thing, so I don't mind its mechanical improvement here.

Even if you don't use walkthroughs, I recommend checking out the walkthrough once you're done to see the surreal and vibrant art.

* This review was last edited on October 11, 2025
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Temptation in the Village, by Anssi Räisänen
1 of 1 people found the following review helpful:
Short adaptation of Kafka story, September 27, 2025
Related reviews: 15-30 minutes

This author has been making solid parser games for decades now. This game is an adaptation of a Kafka work, one I had not read before, and is one of the more successful prose adaptations I've seen. Adaptations are very hard to get right in a parser game, since you have to match your text to the original author's and allowing things 'out of sequence' requires inventing new storylines or tightly curtailing the player's freedom. This game takes the latter approach but it makes sense in-world, as you are a stranger and not permitted to enter wherever you like or do whatever you want. And the text matches altogether very well, I think.

I like much of Kafka's work, although on a recent vacation I stayed in an airbnb paid for by my school that had a huge library. I found a book by Kafka which was exciting, but all I read was a very long and kind of dull story written from the perspective of a dog. I got the impression that Kafka really, really enjoys thinking from a dog's perspective.

Anyway, this game has you play the role of a stranger entering a village, trying to find a place to stay. There follows a series of innocuous happenings that seem normal but which leave you feeling embarrassed or unwelcome. Parts of it are really evocative, like the couple you never see that sit in the dark at a table in dim light, barely talking, lit glinting off something on the man's chest.

The game is short and simple, but effective. This was a nice treat to play as I near the end of the games of the 2025 comp.

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Escape the Pale, by Novy Pnin
1 of 1 people found the following review helpful:
Stark resource management game with intermittent horrific moments, September 27, 2025
Related reviews: 15-30 minutes

This is a meaningful game written about a Jewish person escaping persecution from the Eastern Europe/Russian part of the world (in the early 1900s, I think, maybe late 1800s).

Most of the game is very bare-bones. I'm not sure what system it is; it might just be custom javascript. You select a number and then push SUBMIT to move on.

Gameplay is almost entirely buying items at a low price, going to a nearby city, and selling them at a high price. Each city only has a few its next to, so you can either map it out as a graph, or (what I did) just memorize the cities with the worst prices and don't pick them. Near the end I got comfortable enough to travel 3 or 4 cities at a time to get a good price.

Behind its dour aesthetic, the game hides emotional moments written in terse text. Accidentally going beyond the 'pale' was terrifying, and my companion Ephraim didn't make it in the end.

The starkness of the game contributes to its overall feeling, emphasizing the numbness you could feel in that scenario. On the other hand, it feels at times like it fights against the player. Having just a map connecting the stations might be nice, or more indication of the story to come. I guess it all depends on what effects the author is most interested in having on the audience.

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Eight Last Signs in the Desert, by Lichene (Laughingpineapple & McKid)
1 of 1 people found the following review helpful:
Complete surrealism, September 27, 2025
Related reviews: 15-30 minutes

This is a surreal game set in the desert where you examine eight different objects and make various choices concerning them, which are then sealed in. At times the game mentions connections between two items; for me they were the last two I had chosen each time, but I don't know if that changes on different playthroughs.

It has lovely looking sand art that looked really hard to make but visually appealing.

When I say surreal I mean very surreal, like between The Wasteland and Finnegan's Wake surreal. Here's an excerpt:

What horizons can we reach with twining? The process is strict but has an end. She comes up with a new weave for her tale. It goes like this: sand. The weaving proceeds from absence to absence. This happens every Thursday. A kiosk is so very far from her. Oh, didn’t you know, she says? It is a strange affair.

It's writing that willfully impedes understanding for effect, with just enough connections between sentences to trick your brain into thinking it knows what's going on but an overall effect of something unfamiliar. It's like the text equivalent of a Dali painting.

This beautiful and hard-wrought story that defies categories and quantification is, unfortunately, entered in to the 'categorization and hard quantification of games by group vote' competition, and so is subjected to numerical evaluation. But I think that the ranking of this particular game won't really matter; what matters more imo is what people feel or experience while playing it.

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