Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Bakemono no Sekai - World of Monsters, by Gianluca Girelli
A game packed with outsider perspective on Japan, May 19, 2024
by MathBrush
Related reviews: about 2 hours

This is an interesting game, entered into the Text Adventure Literacy Jam. It explores a small village and hotel in rural Japan, and includes a variety of Japanese monsters.

The emphasis here is definitely on introducing aspects of Japan to outsiders; I see the author has, on the itch page, credited others with help on being accurate, which is nice. The game goes into loving detail over the names of different mats, cabinets, etc. and includes a notepad with interesting terms and an encyclopedia/dictionary to look them up in.

My favorite part was the ending reveal, which I didn't see coming at all but seemed clear in retrospect.

The game does suffer a bit in implementation. Many objects are referred to by names that you cannot use for them (like 'friend' for your friend) and you can only CONSULT BOOK ABOUT _____ instead of LOOK UP _____ IN BOOK (which I could have sworn was Inform's default behavior anyway). A few interactions weren't clear to me (at one point I had no money, but once I did it didn't show up in inventory and I could buy tons of different things).

Overall, the enthusiasm of the author in presenting Japan feels like a big positive. My only drawbacks were some of the above-mentioned implementation issues, and a moderate lack of variation in the narrator's emotional tone, but they were enough to limit my overall enjoyment.

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Lulu and the Asteroid of 100% Guaranteed Doom, by Ben Ryan

1 of 1 people found the following review helpful:
A fantasy game exploring another world, with AI assistance, May 18, 2024
by MathBrush
Related reviews: about 2 hours

This game was entered in the Text Adventure literacy jam. It includes a brief tutorial where you take a nap, encounter a violent earthquake and are led to another world lying underneath yours!

The gameplay revolves around exploring the fantasy world, picking up items, often magical, and using them, frequently through the use of riddles.

The game makes heavy use of AI art to provide location images. It provides vivid and detailed images, but due to lack of consistent themes it made it difficult to really imagine the way things were.

I found the gameplay both polished and unpolished. On the one hand, several puzzles were well-clued and suggested the commands to be used. On the other hand, some simple things were difficult to do (to go to sleep, I couldn't SLEEP or ENTER BED but had to LIE DOWN ON BED, for instance). A frequent issue I encountered was that the solution to one problem was often very far away from the problem itself, which meant that a lot of the game involved just grabbing everything and hoping it would eventually be useful. You may say, 'but all games are like that! Zork! Adventureland!' and that is true, so if you liked the gameplay in those games you may like this style. I played about 1/3 on my own and used a walkthrough for the rest.

Somehow the story and setting felt like it was consistent in each scene but not consistent altogether. There is an overarching story with recurring characters, but outside of that a lot is random. The world is accessed through a ravine in your world, so it's like a 'portal' story. But then you go through another portal, so it's like an isekai within an isekai, but the second portal journy isn't really remarked on. You go from unused stairways to a city and from descending a dungeon area to being outdoors. Things like a pirate are included, but why? Plot points are repeated, like your cat running off and you rescuing her.

Overall, it was interesting, and felt a lot like a playthrough of AI dungeon, except it's a single story, not a collection of them. So the best part of the game for me was the sense that everything would be new and unexpected in each new area, but I missed a sense of cohesiveness and purpose.

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Who Kidnapped Mother Goose?, by Garry Francis

1 of 1 people found the following review helpful:
A fairytale game about rescusing a kidnapped mother goose, May 16, 2024
by MathBrush
Related reviews: about 1 hour

This is a polished parser game entered in the Text Adventure Literacy Jam.

In it, you find that Mother Goose was kidnapped, and you have to save her! On the way, you'll encounter many of the characters from Mother Goose's fairy tales.

Gameplay is classic parser style, with most of gameplay revolving around taking and dropping objects, using objects with clearly-defined uses, and talking with NPCs.

There is an odd feature of the game, where most of the time the use of an object is directly told you ('you should search this', 'you can open it', 'you can PUT IT ON something'), but other times you're merely told what you can not do, often with objects where some use would make sense. For instance, I was stymied when (Spoiler - click to show)the game told me that I needed to hide my smell, and I had (Spoiler - click to show)perfume, but the game only said (Spoiler - click to show)you don't feel like putting on the perfume. I felt like that was pretty frustrating. I found a different item later, but I thought it odd that the game had a clear solution which was just ruled out as a preference. A similar thing happened with (Spoiler - click to show)the need to make a loud sound and (Spoiler - click to show)the gunpowder. While I've spent a long time on this, these frustrations were only a part of the game and the rest was overall smooth.

I enjoyed the writing in general. The characters, while true to the stories, were also more flirtatious and/or violent than many modern adaptations of nursery rhymes, holding more true to the original versions.

Overall, a well-made game.

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Camelot Jack, by David Turner

1 of 1 people found the following review helpful:
Impressive but flawed hand-made C# system for short fantasy game, May 13, 2024
by MathBrush
Related reviews: about 1 hour

The trouble with parser games is that players can type in literally anything and hope to get a reasonable response out. This causes problems when the player enters something that seems logical to them which the game rejects.

There are two ways of addressing this: training players on a standardized set of verbs, so they enter a narrower range of commands, and programming more responses into your engine/game.

This game is a custom C# engine. Unfortunately, it doesn't recognize as wide a range of commands as most of the popular parser engines do, and it doesn't use common player-recognized commands and shortcuts like I and L, so it's missing both ways to keep player frustration at bay. I ended up frustrated a lot. I couldn't even read the initial text, as it scrolled off screen and mouse and arrow keys didn't move it (althought pg dn eventually did).

There are buttons and an extra text field, designed to make the task easier, which helped. But overall I think that the author vastly underestimated the ability of players (including me) to type exactly the wrong thing, over and over.

Combined with this, the game does not save or undo (and I had to manually exit to restart), and it has several instant deaths and other ways to lock yourself out of victory (I had to restart on two different occasions because I GAVE something TO someone, which the game accepted, but they didn't give it back).

The storyline is that you are in a dungeon cell where Excalibur has appeared, in the stone, and you have to escape. There are a few segments with fairies, but that's the end of this preview.

As a C# project made in a month this is very impressive, so much so that I would be impressed by this if I were on a hiring committee. As a parser game among many other parser games, it falls a bit flat. I don't know if the author reads IFDB reviews, but I'd suggest looking at some other current parser games to see what's possible in terms of responsiveness, and/or running more cycles of feedback with having people test the game and see what commands could be implemented to smooth gameplay.

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Their First Meeting, by dravianis

1 of 1 people found the following review helpful:
Carry out tasks for a stranger with some fantasy, May 10, 2024
by MathBrush
Related reviews: 15-30 minutes

This game was written in Adventuron for the Text Adventure Literacy Jam.

The idea is that you've stolen or smuggled some gems that have a mysterious glow and power. You find someone to report this to, a woman in the woods, but instead of listening to you she requires you to carry out some basic tasks for her first.

The game is both easy and hard. It is easy because the room description constantly updates to tell you what to do next. There are only two puzzle sequences.

It is hard because of three reasons:
1-The game only allows two word input, but has many puzzles involving combining two items. So while you might think 'tie rope to wood' would make sense, you have to find a way to do that in two words. Tie rope? Tie wood? Combine rope? You'll have to guess. But there are also at least two points where the solution requires 3 words, which are the only points in the game its available.
2-Implementation is spotty, so many objects are mentioned but can't be examined (like a sack of fluff), or can be taken but not examined, or can be examined but don't show up if taken.
3-The game has aggressive or insulting messages for all of its messages, along the lines of 'What are you doing, you fool?' or swearing at the player.

Combined, this means that you spend most of the game guessing the right word combination while the game yells at you in bright red text over and over.

On the plus side, the game's worldbuilding and plot are interesting. I think that relaxing the two-word parser and allowing more complex inputs, together with implementing more synonyms, would make the game pretty fun!

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The Basilisk and the Banana, by Jasper & Darren

5 of 5 people found the following review helpful:
Adventuron game about Greek mythology with cute kid-made drawings, May 8, 2024
by MathBrush
Related reviews: 15-30 minutes

This game was entered in the Text Adventure Literacy Jam, designed to introduce newcomers to the genre.

It was co-written with a kid, who has provided the art for it, which gives the game a pretty awesome feel. I especially enjoyed the lettering on the parachute.

The game is well-fit for an introductory game, with good programming, a generally easy but dramatic set of puzzles, and a lot of humor.

The plot is a bit silly so some things didn't make much sense, but I don't think 'makese sense' was high on the list of priorities here; it seems like 'have fun' and 'be cool' were higher priorities, and it succeeds at both of those.

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A Princess Saves a Dragon, by Cornei Eva

4 of 4 people found the following review helpful:
Explore a forest of magical creatures, May 7, 2024
by MathBrush
Related reviews: 15-30 minutes

This is an Adventuron game entered in the Text Adventure Literacy Jam.

It uses some pixel art which looks very detailed. I found out later that it was AI-generated, which would explain the lack of recurring characters.

The story is interesting and fun; a dragon has helped you, a princess, throughout your life, so when a prince asks you to marry him, the dragon helps you flee away. Now, you need to help your dragon while making friends with local fairies.

The map is not tiny but is easy to navigate, and it's easy to picture the room descriptions. The main NPCs have strong personalities, so that was fun.

There were definitely several bugs, as the author stated (due to lack of time). The weirdest to me was that there are supposed to be large crystals in the mine but instead they're listed at the pool, but you can't reference them with 'large' or 'crystals', instead you call them 'pool' and the game offers a disambiguation prompt between them and the real pool.

Similarly, there are several puzzles where you have to type things just right, like using 'jump on' instead of 'enter' or 'climb' or 'get on' or 'stand on'. This definitely could have used a longer testing period!

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Lysidice and the Minotaur, by manonamora

4 of 4 people found the following review helpful:
Mythological game set in a complex labyrinth , May 5, 2024
by MathBrush
Related reviews: about 1 hour

This game was part of the Text Adventure Literacy Jam, which requires a tutorial and asks authors to make games appropriate for newcomers.

The tutorial in this game was, I thought, as long as the whole game, as it was very complex, involving following a complex recipe. I was surprised to find out there was more after, and quite a bit!

This is one of the longer Adventuron games I've seen in a while, not as big as Faeries of Haelstowne, for instance, but it took me around an hour or more.

You play as an Athenian maiden trapped in the labyrinth with the minotaur. But...he's actually a very nice minotaur. And he needs your help!

The gameplay and story reminded me of Bronze by Emily Short in a way, with an injured beast man that you have to care for. But this is a more positive game, and contains many references to Greek Mythology.

One thing I liked about this game was that it has a lot of optional side quests, meaning that if you are having trouble you can just leave, but if you're enjoying yourself and want more of a challenge you can attempt the other quests.

There are a lot of hints and things.

I had several parser frustrations, many of which were just due to having a complex project in Adventuron, in my opinion (I had a big Adventuron project that had similar issues). I passed on everything I found to the author, though, and I didn't have much trouble completing the game in the end.

I liked the storyline overall, and felt it was a good spin on mythology and I loved the synergy between me and the minotaur. Glad I played.

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Day Out, by Zeno Pillan

2 of 2 people found the following review helpful:
Several mini-stories accessible from a hub, May 4, 2024
by MathBrush
Related reviews: about 1 hour

This is an Adventuron game designed for the Text Adventure Literacy Jam. It has simple puzzles and structure, designed as an introduction to IF.

The author often had trouble when playing Adventuron on mobile because it wouldn't save, so this game is based on a password system. An early choice in the game leads to 4 branches, each accessible by a password.

Most of the gameplay revolves around driving to work, getting an assignment, then carrying out a task involving riddles or metaphoric actions of various sorts, including solving number patterns and changing the emotions of animals. There's one big final chapter at the end.

Overall, the game has some heartwarming moments and some big ideas. The execution doesn't really pull through though. There are a lot of typos and grammatical errors; the author is a non-native speaker, likely using a mobile device based on the author notes, but it may be worth running the text through a spellchecker like grammarly (you can even put code into spell checkers, just ignoring the errors the code part causes). A lot of items are underimplemented; one important item is stuck in a gate, but X item acts as if it's not there; similarly, there is a billboard that you can't EXAMINE or LOOK AT but can READ. You have to GO OFFICE to go to the office, but if you try to GO ______ for an address, it says 'not yet'; instead, you must just type ______ (i.e. the address itself). Due to these issues, I found myself struggling to enjoy parts of the game. With more polish, I could see this being very fun!

There is some pixel art, which ranges from abstract and confusing to fun and silly. There is an odd part about buying underwear off models, leaving them nude, but otherwise it's pretty solid.

Overall, lots of fun stuff here, just needs some more care and attention to spelling and implementation.

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The Wolf, by Leo Weinreb

4 of 4 people found the following review helpful:
A funny take on fairy tales, with simple parser, May 3, 2024
by MathBrush
Related reviews: 15-30 minutes

This game is part of the Text Adventure Literacy Jam. The competition requires games to have a tutorial and to be gentle for beginners, but to have substantial puzzles.

The game casts you as the Big Bad Wolf, in prison, and you have to account for your actions from your own perspective. It reminds me of classic takes on this subject like the movie Hoodwinked or the children's book The Stinky Cheese Man. The writing is humorous and fun to read.

The map is small and simple to follow, mostly shaped like a cross with a branch on one of the sides. The game draws on Little Red Riding Hood, the Three Little Pigs, Peter and the Wolf, and others.

I found many of the puzzles enjoyable and engaging. The game is relatively brief, just right for beginners. I would give 4 stars, but I had some parser wrangling issues. I frequently found that the limited parser felt like it made the game more complicated rather than less; for instance, TAKE is blocked, but many puzzles revolve around using items that are present. So a puzzle that would be very simple with TAKE becomes a complex guessing game of what the correct verb is. Similarly, some of the puzzle logic felt out of whack; actions that I thought would be reasonable are handwaved away, but later turn out to be the right solution, it just wasn't the right time (I'm specifically thinking of the (Spoiler - click to show)sheep disguise).

These issues were not severe and were overcome in the end, but gave me enough friction that it was irritating. The writing, however, was very funny to me, and provided me strong motivation to go on. I also didn't find any bugs or typos at all, and the game overall felt highly polished. I was planning on giving it 3 stars and saying I'd give 4 if the issues above were resolved, but I can't really think of any way to fix them myself, so why not just give the higher score for this fun and well-written game?

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