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Finding Martin

by G.K. Wennstrom profile

Science Fiction
2005

Web Site

About the Story

Venture past the limits of ordinary reality as you investigate the mysterious disappearance of an old friend. In order to solve the most challenging of these puzzles, you will need to cooperate with yourself by making several time travel trips to the same event.


Game Details

Off-Site Reviews

IF-Review
Not Your Father's Uncle Buddy
I realize there are arguments to be made for underground cave systems and college campuses, but for me the archetypal IF setting will always be Your Crazy Friend/Relative's Crazy House. It's the perfect way to work through all the classic IF tropes - plenty of puzzles to solve for no other reason than to see what's beyond, sealed-off areas you can open, no NPCs, and a plot that emerges in dribs and drabs as the game progresses. Of course, that kind of old-school stuff went out with the dinosaurs (specifically the Nelsonasaurus). These days we're all about the high-concept exploration of character and allegorical narratives detailing the eternal struggle of man vs nature, man vs man, and man vs conversation tree. Right? If so, nobody told Wennstrom - Finding Martin is a fresh-from-the-time-capsule puzzle game of the oldest school and, you know, that's kind of cool. Possibly "cool" is the wrong term for a game that extensively refs Douglas Adams, Monty Python, and Tolkien (not to mention the Beatles, Disney, and Lewis Carroll), but you know what I mean.
See the full review

SPAG
If you love yourself a big, juicy puzzlefest, Finding Martin is cause for
celebration. It's several times larger and more complex than anything Infocom
ever attempted, and it's generally quite well-implemented. I encountered a
number of glitches in my journey through the game, but they were all minor --
typos, missing synonyms, and underimplemented parsing mostly. There are a few
logic errors here and there, but nothing game-crashing, and in fact very little
that even caused me any trouble with a puzzle. Moreover, these problem areas are
a very small percentage of the game itself, and this is a game that implements
some highly complex behavior. A few errors here and there are quite forgivable
in a game this ambitious in scope.
See the full review

Page Update History

v.9: 12-Nov-2015 11:49 - Zape (Current Version) - Edit Page - Normal View
Changed external review links
  v.8: 12-Nov-2015 11:49 - MathBrush
Changed download links
v.7: 26-Oct-2015 21:36 - Gayla K. Wennstrom
Changed description
v.6: 26-Oct-2015 21:24 - Gayla K. Wennstrom
Changed Web site URL
v.5: 26-Oct-2015 13:54 - Gayla K. Wennstrom
Changed Web site URL
v.4: 26-Oct-2015 13:00 - Gayla K. Wennstrom
Changed Web site URL, author
v.3: 20-Feb-2008 00:02 - Emily Short
Changed cover art, external review links
v.2: 18-Nov-2007 16:16 - ErWenn
Changed genre, forgiveness, Web site URL, external review links
v.1: 16-Oct-2007 01:50 - IFDB
Created page