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About the Story"They say you can never get to know the true New York as a tourist -- but this is going to turn out to be no ordinary vacation. What you thought would be a quick jaunt to the usual tourist traps instead uncovers an odd find that sends you hurtling through time, coming face-to-face with history. A history that you realize you are going to have to change if you ever want to find your way home..." Game Details
Language: English (en)
Current Version: 1.4 License: Shareware Development System: TADS 2 Baf's Guide ID: 131 IFID: TADS2-9BFE2B88410CC1D25562E2E6E76ED5D9 TUID: ptd5vgjvr089dpzr |
IF-Review
Puzzles vs. History
Similarly, it's clear that in LOST NEW YORK, deMause's heart is in the geographical and historical material. Virtually all the prose is extremely deft, but never is the writing more alive, more joyous, than when you die and the author gets to tell you another wacky story about a long-dead mayor; never are the quips funnier than when they're playing off the geography of the city (try going east from the City Hall area in 1880, or north into Hell's Kitchen later on.) The fact that the game begins with a slideshow and ends with a bibliography is another indication of where the author's interests lie. Hint: it's not in fiddling around with hairpins and stopwatches.
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SPAG
Lost New York is an engaging work of interactive fiction and even a standard on which all historical pieces should be judged. Bear in mind that its whole is definitely greater than its parts. Each element taken by itself is merely good. The overall effect is very pleasing. Experience it for yourself!
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Xyzzy News
Part of the problem with Lost NY may be that it has too much focus on ambiance. When I first traveled back in time, I assumed that I was trying to find my way back to meet my friends. Then I thought I was supposed to alter time for the better (kind of an anti-Jigsaw). Either way, it's not very clear what your purpose is in the New York time zones other than to solve puzzles and move forward. Even when you're solving puzzles, it's hard to tell what you're accomplishing in the big picture. Eventually, it becomes obvious how to get back to the present, then you just have to spend time getting it done.
The puzzles are logical and fairly straightforward. They are consistently challenging with few stumpers. I had a few problems with the parser but no more or less than with other games. There are a few places (especially near the beginning of the game) where you can get the game into an unwinnable situation by missing something or fiddling with something too soon. As usual, save often. There are few NPCs in the game and those that exist are relatively limited in their interaction with the player.
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v.8: 24-Aug-2020 16:03 -
Zape
(Current Version)
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Changed download links | |
v.7: 24-Aug-2020 16:03 - Zape Changed Web site URL | |
v.6: 29-Jun-2020 21:49 - Zape Changed external review links | |
v.5: 15-Apr-2020 13:39 - Lance Campbell Changed external review links | |
v.4: 03-Mar-2013 11:01 - Edward Lacey Changed external review links | |
v.3: 17-Feb-2013 09:01 - Edward Lacey Changed external review links | |
v.2: 07-Dec-2008 09:13 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:49 - IFDB
Created page |