External Links


spirit.z5
Requires a Z-Code interpreter. Visit IFWiki for download links.
spirit.readme
Author's notes
Player-created hints (spoilers)
Step-by-step guidance on how to solve puzzles in release 2, prepared by Paul J. Godfrey
Player-created walkthrough (spoilers)
A step-by-step walkthrough of the entire game (release 3), prepared by Paul J. Godfrey and Shawn Doherty (with some input from the game's author)
Player-created maps (spoilers)
A complete set of maps for D.​S. Yu's Spiritwrak, prepared by Marco Cavagna.
(Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
Transcript of winning game (spoilers)
A complete transcript (in Microsoft Word format) of a winning game of Spiritwrak, prepared by Marco Cavagna.
Source Code
Inform 5.​5 source code for the game, which should be distributed with the game per the terms of the GPL. According to the author, this code may incorporate changes not found in the posted playable file.

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SPIRITWRAK

by D. S. Yu

Zorkian
1996

About the Story

Set in the universe of Zork, this game starts off in a monastery. The evil Anabis fools Brother Joseph into releasing him from his prison. He shatters the Rod of the Ancients, and the only way to save the order is to retrieve all the pieces and even confront the Implementors themselves...
[--blurb from The Z-Files Catalogue]


Game Details

Off-Site Reviews

SPAG
It's hard to discern what accounts for the enduring popularity of the games set in the Zork universe; that it was the first commercially available full-parser interactive fiction probably has something to do with it, but it's still remarkable that a game released in 1980 should still be inspiring sequels. For Daniel Yu's Spiritwrak is certainly a sequel--the magic system is suspiciously reminiscent of the Enchanter series, and the humor captures the Zork style. It's a well-crafted homage, sufficiently so that, if you liked the originals, you'll almost certainly enjoy this...
See the full review

Xyzzy News
The puzzles are generally not hard -- very few are close to the mind-benders in Sorcerer and SpellBreaker -- but many of them, particularly the new ones added for Release 2, are quite clever, if a bit gratuitous. Release 2 also removes a couple of the less-than-intuitive puzzles and adds more zorkmids for increased flexibility in riding the Great Underground Subway. Nearly everything is satisfyingly logical, and there is plenty to do -- the game itself is vast, with a wide area open for exploration from the inception (though Yu does take a few liberties with Zork geography).
See the full review

Page Update History

v.13: 02-Feb-2018 07:36 - Zape (Current Version) - Edit Page - Normal View
Changed cross-references
v.12: 15-Apr-2020 13:55 - Lance Campbell
Changed external review links
  v.11: 02-Feb-2018 07:36 - Zebra
Changed title
v.10: 31-Oct-2014 01:33 - OtisTDog
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v.9: 27-Oct-2014 13:06 - OtisTDog
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v.8: 03-Mar-2013 11:46 - Edward Lacey
Changed external review links
v.7: 06-Jun-2011 21:41 - OtisTDog
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v.6: 06-Apr-2010 23:30 - OtisTDog
Changed license type, forgiveness
v.5: 01-Apr-2010 22:02 - OtisTDog
Changed external review links
v.4: 01-Apr-2010 22:01 - OtisTDog
Changed external review links
v.3: 11-Mar-2008 22:04 - David Welbourn
Changed description
v.2: 25-Nov-2007 00:33 - pwiecz
Changed IFIDs
v.1: 29-Sep-2007 20:48 - IFDB
Created page