Dead Like Ants

by C.E.J. Pacian profile

Fantasy
2009

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Reviews and Ratings

5 star:
(16)
4 star:
(27)
3 star:
(15)
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Average Rating:
Number of Ratings: 57
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- Indigo9182, August 14, 2013

- Katrisa (Houston), July 5, 2013

- DJ (Olalla, Washington), May 10, 2013

- Edward Lacey (Oxford, England), March 20, 2013

- verityvirtue (London), January 24, 2013

- amciek (Opole), December 26, 2012

- PNervous, July 9, 2012

- Molly (USA), June 13, 2012

- zylla, May 13, 2012

- Jonathan Blask (Milwaukee, WI, USA), March 31, 2012

- Audiart (Davis, CA), March 19, 2012

- o0pyromancer0o, January 5, 2012

- Nikos Chantziaras (Greece), August 22, 2011

- Sam Kabo Ashwell (Seattle), July 27, 2011

- Rhian Moss (UK), July 31, 2010

- Mr. Patient (Saint Paul, Minn.), June 23, 2010

- helga (Australia), May 2, 2010

- Sorrel, April 24, 2010

- yandexx (Saint-Petersburg, Russia), March 19, 2010

- four1475 (Manhattan, KS), January 28, 2010

- Nusco (Bologna, Italy), December 13, 2009

- JonathanCR, November 24, 2009

7 of 8 people found the following review helpful:
Beautiful if slight little game, November 23, 2009
by Victor Gijsbers (The Netherlands)

Dead Like Ants is the only game I know of that uses cylindrical coordinates rather than compass directions, which is logical when the protagonist is an ant living in a tree. More interesting than the physical environment, however, is the social environment of an (anthropomorphic) ant colony, with its lack of individualism. If ant colonies produced literature, it might look like Dead Like Ants.

The game is short and polished, and combines atmosphere and message into an enjoyable package. The gameplay, however, is definitely on the slight side: it consists mostly of exploration, but the exploration becomes predictable rather quickly. Nevertheless, it is recommended.

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- Squidi, October 2, 2009

Baf's Guide


A good game with a nicely fleshed out and unusual world, many Easter eggs, an interesting plot twist - and almost non-existent puzzles. The only problem I saw about it was the following. Beating the game consists of several... uhm... iterations, but the twist mentioned above becomes apparent after the first of them, so that from this point on, it's pretty clear what the rest of the iterations would be about. Also, I felt such an unusual game deserved a more unusual ending.

--Valentine Kopteltsev



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